name: Action displayField: Name fields: - name: Name - name: UnlockLink type: link targets: [ChocoboTaxiStand, CraftLeve, CustomTalk, DefaultTalk, FccShop, GCShop, GilShop, GuildleveAssignment, GuildOrderGuide, GuildOrderOfficer, Quest, SpecialShop, Story, SwitchTalk, TopicSelect, TripleTriad, Warp] - name: Icon type: icon - name: VFX type: link targets: [ActionCastVFX] - name: ActionTimelineHit type: link targets: [ActionTimeline] - name: PrimaryCostValue - name: SecondaryCostValue type: link condition: switch: SecondaryCostType cases: 32: [Status] 35: [Status] 46: [Status] - name: ActionCombo type: link targets: [Action] - name: Cast100ms - name: Recast100ms - name: StatusGainSelf type: link targets: [Status] - name: Omen type: link targets: [Omen] - name: OmenAlt type: link targets: [Omen] - name: AnimationEnd type: link targets: [ActionTimeline] - name: ActionCategory type: link targets: [ActionCategory] - name: Unknown1 - name: AnimationStart type: link targets: [ActionCastTimeline] - name: Unknown2 - name: BehaviourType - name: ClassJobLevel - name: CastType - name: EffectRange - name: XAxisModifier - name: PrimaryCostType - name: SecondaryCostType - name: ExtraCastTime100ms - name: CooldownGroup - name: AdditionalCooldownGroup - name: MaxCharges - name: Aspect - name: ActionProcStatus type: link targets: [ActionProcStatus] - name: Unknown4 - name: ClassJobCategory type: link targets: [ClassJobCategory] - name: AutoAttackBehaviour comment: 0 = no effect on auto attacks, 1 = typical cast (unsheathe weapon, but don't touch autos), 2 = typical weaponskill (unsheathe, start autos if action target is primary target), 3 = sleep-like effect (unsheathe, stop autos), 4 = typical point-blank aoe (unsheathe, start autos if primary target is within action range), 5 = ??? (doesn't touch weapon state), 6 = typical channeled action (unsheathe, stop autos, do not auto-face target), 7 = force sheathe and stop autos, 8 = ??? (unused) - name: EquivalenceGroup comment: set for eg crafting actions, when different jobs have different rows, but they need to be considered interchangeable - name: Unknown_70 - name: ClassJob type: link targets: [ClassJob] - name: Range - name: DeadTargetBehaviour comment: 0 = can not target dead, 1 = can only target dead players (+ some other conditions), 2 = ??? - name: AttackType type: link targets: [AttackType] - name: Unknown8 - name: IsRoleAction - name: CanTargetSelf - name: CanTargetParty - name: CanTargetAlliance - name: CanTargetHostile - name: CanTargetAlly - name: Unknown10 - name: TargetArea - name: CanTargetOwnPet - name: CanTargetPartyPet - name: RequiresLineOfSight - name: NeedToFaceTarget - name: Unknown14 - name: PreservesCombo - name: Unknown15 - name: AffectsPosition - name: IsPvP - name: Unknown16 - name: LogCastMessage - name: Unknown18 - name: LogMissMessage - name: LogActionMessage - name: Unknown21 - name: Unknown22 - name: Unknown23 - name: CanUseWhileMounted - name: Unknown25 - name: IsPlayerAction