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Update github workflow and readme
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2 changed files with 115 additions and 30 deletions
36
.github/workflows/pre-release.yml
vendored
36
.github/workflows/pre-release.yml
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@ -31,19 +31,47 @@ jobs:
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- name: Build Linux 64-bit
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run: dotnet publish -c Release -r linux-x64 --output linux-x64 Minerva.sln --self-contained false
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- name: Unzip figuredata file
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uses: montudor/action-zip@v1
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with:
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args: unzip -qq ./tools/figuredata-shockwave.zip -d linux-x64
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- name: Unzip badges file
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uses: montudor/action-zip@v1
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with:
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args: unzip -qq ./tools/badges.zip -d linux-x64
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- name: File release preparation
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run: |
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sudo cp tools/badge_resource.json linux-x64
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- name: Compress release files
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uses: montudor/action-zip@v1
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with:
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args: zip -qq -r ./Minerva-${{ steps.sha-short.outputs.sha-short }}-linux-x64.zip linux-x64
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args: zip -qq -r ./Minerva-linux-x64.zip linux-x64
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# Publish Windows 64-bit executable
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- name: Build Windows 64-bit
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run: dotnet publish -c Release -r win-x64 --output win-x64 Minerva.sln --self-contained false
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- name: Unzip figuredata file
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uses: montudor/action-zip@v1
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with:
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args: unzip -qq ./tools/figuredata-shockwave.zip -d win-x64
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- name: Unzip badges file
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uses: montudor/action-zip@v1
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with:
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args: unzip -qq ./tools/badges.zip -d win-x64
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- name: File release preparation
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run: |
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sudo cp tools/badge_resource.json win-x64
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- name: Compress release files
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uses: montudor/action-zip@v1
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with:
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args: zip -qq -r ./Minerva-${{ steps.sha-short.outputs.sha-short }}-win-x64.zip win-x64
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args: zip -qq -r ./Minerva-win-x64.zip win-x64
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# Create latest tag
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- uses: "marvinpinto/action-automatic-releases@latest"
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@ -53,5 +81,5 @@ jobs:
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prerelease: true
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title: "Development Build ${{ steps.sha-short.outputs.sha-short }}"
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files: |
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Minerva-${{ steps.sha-short.outputs.sha-short }}-linux-x64.zip
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Minerva-${{ steps.sha-short.outputs.sha-short }}-win-x64.zip
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Minerva-linux-x64.zip
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Minerva-win-x64.zip
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109
README.md
109
README.md
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@ -1,40 +1,97 @@
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# Minerva
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Imager for Habbo Hotel releases Shockwave and Flash. It uses the two projects (Badger, and Avatara) as libraries combined into one, to make the web server.
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# Installing
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Imager for Habbo Hotel releases Shockwave and Flash. It uses the two projects (Badger, and Avatara) as libraries combined into one, to make the web server.
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Locate the .zip files in /tools/
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It supports rendering both figures/avatars and group badges.
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Extract in same directory as what the project is running on.
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Extract *figuredata-shockwave.zip* if you plan to use 2012-2007 era clothing.
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Extract *figuredata-2013.zip* if you plan to use 2013 era clothing.
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You can add your own SWFs by simply replacing the SWFS in /figuredata/compiled/ and also replace the figuredata.xml.
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If the **xml** and **images** folder doesn't exist, Avatara will automatically create the folders and extract the SWFs on first run, so that each subsequent run is quicker.
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Run the project.
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(On Linux for example)
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``./Minerva --urls=http://*:8090/``
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(On Windows for example)
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``Minerva.exe --urls=http://*:8090/``
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The endpoints will be available:
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When used, the following endpoints will be available:
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``/habbo-imaging/avatarimage``
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``/habbo-imaging/badge/{badge-code}.gif``
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(This is for the client **only** due to the way Shockwave handles transparency)
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``/habbo-imaging/badge-fill/{badge-code}.gif``
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## How do I use it for my site?
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# Installing
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The latest builds for Linux and Windows are found on the [latest](https://github.com/Quackster/Minerva/releases/tag/latest) tag.
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| OS | Download |
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|---|---|
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| Linux (64-bit) | [Minerva-linux-x64.zip](https://github.com/Quackster/Minerva/releases/download/latest/Minerva-linux-x64.zip) |
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| Windows (64-bit) | [Minerva-windows-x64.zip](https://github.com/Quackster/Minerva/releases/download/latest/Minerva-windows-x64.zip) |
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Once downloaded, you may execute ``./Minerva`` (Linux) or ``Minerva.exe`` (Windows).
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As soon as it starts, it will extract all the SWFS in /figuredata/ and build the XML and image files, all this will be located in /xml/ and /images/ inside /figuredata/.
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Once that's done, you should see the following console output.
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```
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Loading flash assets...
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9762 flash assets loaded
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Loading figure data...
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301 figure sets loaded
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11 figure set types loaded
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3 figure palettes loaded
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info: Microsoft.Hosting.Lifetime[14]
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Now listening on: http://localhost:5000
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info: Microsoft.Hosting.Lifetime[14]
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Now listening on: https://localhost:5001
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info: Microsoft.Hosting.Lifetime[0]
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Application started. Press Ctrl+C to shut down.
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info: Microsoft.Hosting.Lifetime[0]
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Hosting environment: Production
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info: Microsoft.Hosting.Lifetime[0]
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Content root path...
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```
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The the following path should give the expected output:
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```
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http://localhost:5000/habbo-imaging/avatarimage?figure=hd-180-1.hr-100-61.ch-210-66.lg-270-82.sh-290-80&size=b&direction=4&head_direction=4&crr=0&gesture=sml&frame=1
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```
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By default the port it listens on will be 5000 but this can be changed to 8080 (or any other port for your liking) with the command line arguments ``--urls=http://*:8080/``
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### Group badges in-client setup
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Minerva has a special path to use for the Shockwave client, ensure that "badge-fill" is being used.
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In external_texts.txt (yes, the client reads from this file...)
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Make sure the line is (with port 5000 being changed to what you are using):
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```
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group_logo_url_template=http://localhost:5000/habbo-imaging/badge-fill/%imagerdata%.gif
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```
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**Note:** if you are using Havana with the latest version (at minimum, released 14th Janurary 2023), then set as line below:
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```
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group_logo_url_template=http://localhost/habbo-imaging/badge-fill/%imagerdata%.gif
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```
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Group badges should now work in-game.
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## Adding custom clothes
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1. Adding more clothes is easy, ensure /xml/ and /images/ are either empty or don't exist in /figuredata/
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2. Put the SWFs that have these clothes inside /figuredata/compiled/
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3. Update figuredata.xml with the one that has the new clothes inside of it
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Run Minerva and it should be supported.
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## How do I use it for my site written in a different language?
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You can proxy it.
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