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https://bitbucket.org/Ioncannon/project-meteor-server.git
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104 lines
3.4 KiB
C#
104 lines
3.4 KiB
C#
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Map.actors.group.Work;
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using Meteor.Map.packets.send.group;
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using System.Collections.Generic;
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namespace Meteor.Map.actors.group
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{
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class Party : Group
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{
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public PartyWork partyGroupWork = new PartyWork();
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public List<uint> members = new List<uint>();
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public Party(ulong groupId, uint leaderCharaId) : base(groupId)
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{
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partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92);
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members.Add(leaderCharaId);
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}
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public void SetLeader(uint actorId)
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{
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partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92);
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}
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public uint GetLeader()
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{
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return (uint)(((ulong)partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF);
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}
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public uint GetIdForName(string name)
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{
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for (int i = 0; i < members.Count; i++)
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{
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if (Server.GetWorldManager().GetActorInWorld(members[i]).customDisplayName.Equals(name))
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{
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return members[i];
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}
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}
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return 0;
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}
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public bool IsInParty(uint charaId)
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{
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return members.Contains(charaId);
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}
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public override int GetMemberCount()
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{
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return members.Count;
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}
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public override uint GetTypeId()
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{
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return Group.PlayerPartyGroup;
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName));
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foreach (uint charaId in members)
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{
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var chara = Server.GetWorldManager().GetActorInWorld(charaId);
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if (charaId != id && chara != null)
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, chara.customDisplayName));
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}
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return groupMembers;
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}
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public void AddMember(uint memberId)
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{
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members.Add(memberId);
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SendGroupPacketsAll(members);
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}
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public void RemoveMember(uint memberId)
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{
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members.Remove(memberId);
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SendGroupPacketsAll(members);
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if (members.Count == 0)
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Server.GetWorldManager().NoMembersInParty(this);
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}
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}
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}
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