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project-meteor-server/Data/scripts/effects/blood_for_blood.lua

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require("battleUtils")
--Takes 10% of hp rounded down when using a weaponskill
--Random guess, but increases damage by 10% (12.5% traited)?
function onPreAction(effect, caster, target, skill, action, actionContainer)
if skill.GetCommandType() == CommandType.Weaponskill then
local hpToRemove = math.floor(caster.GetHP() * 0.10);
local modifier = 1.10;
if effect.GetTier() == 2 then
modifier = 1.125;
end
action.amount = action.amount * modifier;
caster.DelHP(hpToRemove, actionContainer);
--Remove status and add message
caster.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, true);
end
end;