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project-meteor-server/Data/scripts/effects/bloodbath.lua

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require("modifiers");
require("battleutils")
--Absorb HP on next WS or ability
function onHit(effect, attacker, defender, skill, action, actionContainer)
--1.21: Absorb HP amount no longer affected by player VIT rating.
--Bloodbath seems based on both defener and attacker's stats, even after 1.21.
--Miser's Mistriss seems to resist the effect, whereas nael gets absorbed more than 100%
--Garuda resists a small amount
--Unclear what it's based on.
--Possibly magic resist? Slashing resist?
--For now using 1.0 as baseline since that seems to be the average
if skill.GetCommandType() == CommandType.Weaponskill or skill.GetCommandType() == CommandType.Ability then
local absorbModifier = 1.0
local absorbAmount = action.amount * absorbModifier;
attacker.AddHP(absorbAmount);
--30332: You absorb hp from target
actionContainer.AddHPAbsorbAction(defender.actorId, 30332, absorbAmount)
--Bloodbath is lost after absorbing hp
defender.statusEffects.RemoveStatusEffect(effect,actionContainer, 30331, false);
end
end;