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project-meteor-server/Data/scripts/effects/parsimony.lua

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require("modifiers")
require("battleutils")
--Forces crit of a single WS action from rear.
function onMagicCast(effect, caster, skill)
skill.mpCost = skill.mpCost / 2;
end;
--Having two identical functions seems weird. also don't know if parsimony still activates if resisted or evaded?
function onHit(effect, attacker, defender, skill, action, actionContainer)
if skill.GetCommandType() == CommandType.Spell then
local percent = 0.10;
if effect.GetTier() == 2 then
percent = 0.35;
end
--Parsimony returns 10% (35 traited) of damage done rounded up as MP.
local mpToReturn = math.ceil(percent * action.amount);
attacker.AddMP(mpToReturn);
actionContainer.AddMPAbsorbAction(0, 33007, mpToReturn);
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
end
end