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project-meteor-server/Data/scripts/effects/stoneskin.lua

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require("modifiers")
function onGain(owner, effect, actionContainer)
owner.AddMod(modifiersGlobal.Stoneskin, effect.GetMagnitude());
end
--This is wrong, need to think of a good way of keeping track of how much stoneskin is left when it falls off.
function onLose(owner, effect, actionContainer)
owner.SetMod(modifiersGlobal.Stoneskin, 0);
end
--Using extra for how much mitigation stoneskin has
function onDamageTaken(effect, attacker, defender, skill, action, actionContainer)
if (defender.GetMod(modifiersGlobal.Stoneskin) <= 0) then
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
end
end;