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project-meteor-server/Map Server/Packets/Receive/UpdatePlayerPositionPacket.cs

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/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
namespace Meteor.Map.packets.receive
{
class UpdatePlayerPositionPacket
{
bool invalidPacket = false;
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public ulong timestamp;
public float x, y, z, rot;
public ushort moveState; //0: Standing, 1: Walking, 2: Running
public UpdatePlayerPositionPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
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timestamp = binReader.ReadUInt64();
x = binReader.ReadSingle();
y = binReader.ReadSingle();
z = binReader.ReadSingle();
rot = binReader.ReadSingle();
moveState = binReader.ReadUInt16();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}