2018-02-15 13:20:46 -06:00
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require("global");
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require("weaponskill");
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function onSkillPrepare(caster, target, skill)
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return 0;
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end;
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function onSkillStart(caster, target, skill)
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return 0;
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end;
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--Chance to inflict slow
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function onCombo(caster, target, skill)
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skill.statusChance = 0.50;
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end;
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2018-04-18 16:06:41 -05:00
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate ws damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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2018-02-15 13:20:46 -06:00
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end;
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