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project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX18Packet.cs

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2016-08-22 10:43:04 -04:00
using FFXIVClassic.Common;
using System;
using System.IO;
using System.Collections.Generic;
2016-08-22 10:43:04 -04:00
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class CommandResultX18Packet
{
public const ushort OPCODE = 0x013B;
public const uint PACKET_SIZE = 0x148;
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, CommandResult[] actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Length - listOffset <= 18)
max = actionList.Length - listOffset;
else
max = 18;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)max); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x810); //?
binWriter.Seek(0x28, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0x70, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0x94, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0xB8, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0x100, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0x112, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].hitNum);
listOffset += max;
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<CommandResult> actionList, ref int listOffset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
int max;
if (actionList.Count - listOffset <= 18)
max = actionList.Count - listOffset;
else
max = 18;
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)max); //Num actions
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)0x818); //?
binWriter.Seek(0x28, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].targetId);
binWriter.Seek(0x70, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].amount);
binWriter.Seek(0x94, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
binWriter.Seek(0xB8, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((UInt32)actionList[listOffset + i].effectId);
binWriter.Seek(0x100, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].param);
binWriter.Seek(0x112, SeekOrigin.Begin);
for (int i = 0; i < max; i++)
binWriter.Write((Byte)actionList[listOffset + i].hitNum);
listOffset += max;
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}