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project-meteor-server/data/scripts/effects/foresight.lua

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require("modifiers")
function onGain(target, effect)
--Parry is .1% per , Random guess but gonna say it gives 20% worth of parry.
target.AddMod(modifiersGlobal.Parry, 200);
end;
function onParry(effect, attacker, defender, action, actionContainer)
--Foresight is lost after parrying
actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
end;
function onLose(target, effect)
target.SubtractMod(modifiersGlobal.Parry, 200);
end;