2019-06-19 01:10:15 -04:00
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require("global");
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properties = {
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permissions = 0,
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parameters = "s",
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description =
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[[
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Changes appearance for equipment with given parameters.
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!graphic <slot> <wID> <eID> <vID> <vID>
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]],
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}
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function onTrigger(player, argc, appearanceId)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[setappearance] ";
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app = tonumber(appearanceId) or 0;
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2022-02-05 13:56:58 -05:00
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--player:SendMessage(messageID, sender, string.format("appearance %u", app));
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2019-06-19 01:10:15 -04:00
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2022-02-05 13:56:58 -05:00
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targetActor = GetWorldManager():GetActorInWorld(player.currentTarget)
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if targetActor then
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targetActor.ChangeNpcAppearance(app);
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2019-06-19 01:10:15 -04:00
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player:SendMessage(messageID, sender, string.format("appearance %u", app));
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end;
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end;
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