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project-meteor-server/Data/scripts/effects/divine_veil.lua

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require("modifiers")
--Increases block rate by 100%
function onGain(owner, effect, actionContainer)
owner.AddMod(modifiersGlobal.RawBlockRate, 100);
end
function onLose(owner, effect, actionContainer)
owner.SubtractMod(modifiersGlobal.RawBlockRate, 100);
end
--Applys Divine Regen to party in range when healed by cure or cura
function onHealed(effect, caster, target, skill, action, actionContainer)
-- cure cura
if (skill.id == 27346 or skill.id == 27347) and (caster != target) then
local regenDuration = 30;
--Apparently heals for 85 without AF, 113 with. Unsure if these can be improved with stats
local magnitude = 85
--Need a better way to set magnitude when adding effects
if effect.GetTier() == 2 then
magnitude = 113;
end
--For each party member in range, add divine regen
for chara in target.GetPartyMembersInRange(8) do
chara.statusEffects.AddStatusEffect(223264, effect.GetTier(), magnitude, regenDuration, actionContainer);
end
end
end;