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project-meteor-server/Data/scripts/effects/power_surge_II.lua

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require("modifiers")
require("battleutils")
--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22
function onGain(owner, effect, actionContainer)
local attackGained = 210;
local defenseLost = 158;
--Enhanced Power Surge: Increases effect of Power Surge by 10% (assuming this doesn't lower defense further)
if owner.HasTrait(27281) then
attackGained = attackGained * 1.1;
end
effect.SetMagnitude(attackGained);
effect.SetExtra(defenseLost);
owner.AddMod(modifiersGlobal.Attack, effect.GetMagnitude());
owner.SubtractMod(modifiersGlobal.Defense, effect.GetExtra());
end
function onCommandStart(effect, owner, command, actionContainer)
--if command is a weaponskill or jump
--27266: jump
if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then
effect.SetTier(effect.GetTier() + 1);
--Takes 10 weaponskills/jumps to increase level
if effect.GetTier() > 10 then
local action = owner.statusEffects.ReplaceEffect(effect, 223214, 1, 1, 60);
actionContainer.AddAction(action);
else
effect.RefreshTime();
end
end
end
function onLose(owner, effect, actionContainer)
owner.SubtractMod(modifiersGlobal.Attack, effect.GetMagnitude());
owner.AddMod(modifiersGlobal.Defense, effect.GetExtra());
end