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project-meteor-server/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs

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using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.events
{
class RunEventFunctionPacket
{
public const ushort OPCODE = 0x0130;
public const uint PACKET_SIZE = 0x2B8;
public static SubPacket buildPacket(uint playerActorID, uint eventOwnerActorID, string eventStarter, string callFunction, List<LuaParam> luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
int maxBodySize = data.Length - 0x80;
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)playerActorID);
binWriter.Write((UInt32)eventOwnerActorID);
binWriter.Write((Byte)0);
binWriter.Write(Encoding.ASCII.GetBytes(eventStarter), 0, Encoding.ASCII.GetByteCount(eventStarter) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(eventStarter));
binWriter.Seek(0x29, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(callFunction), 0, Encoding.ASCII.GetByteCount(callFunction) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(callFunction));
binWriter.Seek(0x49, SeekOrigin.Begin);
//Write out params
foreach (LuaParam p in luaParams)
{
binWriter.Write((Byte)p.typeID);
switch (p.typeID)
{
case 0x0: //Int32
binWriter.Write(Utils.swapEndian((UInt32)p.value));
break;
case 0x1: //Int32
binWriter.Write(Utils.swapEndian((UInt32)p.value));
break;
case 0x2: //Null Termed String
string svalue = (string)p.value;
binWriter.Write(Encoding.ASCII.GetBytes(svalue), 0, Encoding.ASCII.GetByteCount(svalue));
if (svalue[svalue.Length - 1] != '\0')
binWriter.Write((Byte)0);
break;
case 0x3: //Boolean False
break;
case 0x4: //Boolean True
break;
case 0x5: //Nil
break;
case 0x6: //Actor (By Id)
binWriter.Write(Utils.swapEndian((UInt32)p.value));
break;
case 0x10: //Byte?
//value = reader.ReadByte();
break;
case 0x1B: //Short?
//value = reader.ReadUInt16();
break;
}
}
binWriter.Write((Byte)0xF);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}