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project-meteor-server/data/scripts/commands/weaponskill/godsbane.lua

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require("global");
require("weaponskill");
function onSkillPrepare(caster, target, skill)
return 0;
end;
function onSkillStart(caster, target, skill)
return 0;
end;
--Increased crit rate
function onCombo(caster, target, skill)
--Get Berserk statuseffect
local berserk = caster.statusEffects.GetStatusEffectById(223160);
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency
if berserk != nil then
local apPerHit = 20;
local defPerHit = 20;
if berserk.GetTier() == 2 then
apPerHit = 24;
end
attacker.SubtractMod(modifiersGlobal.Attack, apPerHit * berserk.GetExtra());
attacker.Add(modifiersGlobal.Defense, defPerHit * berserk.GetExtra());
berserk.SetExtra(0);
--This is about 50% crit. Don't know if that's what it gave on retail but seems kind of reasonable
skill.critRateBonus = 300;
end;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--calculate ws damage
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
--Try to apply status effect
action.TryStatus(caster, target, skill, actionContainer, true);
end;