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project-meteor-server/FFXIVClassic_Lobby_Server/packets/CharacterListPacket.cs

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using FFXIVClassic_Lobby_Server.dataobjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets
{
class CharacterListPacket
{
public const ushort OPCODE = 0x0D;
public const ushort MAXPERPACKET = 2;
private ulong sequence;
private List<Character> characterList;
public CharacterListPacket(ulong sequence, List<Character> characterList)
{
this.sequence = sequence;
this.characterList = characterList;
}
public List<SubPacket> buildPackets()
{
List<SubPacket> subPackets = new List<SubPacket>();
int characterCount = 0;
int totalCount = 0;
MemoryStream memStream = null;
BinaryWriter binWriter = null;
foreach (Character chara in characterList)
{
if (totalCount == 0 || characterCount % MAXPERPACKET == 0)
{
memStream = new MemoryStream(0x3D0);
binWriter = new BinaryWriter(memStream);
//Write List Info
binWriter.Write((UInt64)sequence);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (byte)(1) : (byte)0);
//binWriter.Write((byte)1);
binWriter.Write(characterList.Count - totalCount <= MAXPERPACKET ? (UInt32)(characterList.Count - totalCount) : (UInt32)MAXPERPACKET);
binWriter.Write((byte)0);
binWriter.Write((UInt16)0);
}
binWriter.Seek(0x10 + (0x1D0 * characterCount), SeekOrigin.Begin);
//Write Entries
World world = Database.getServer(chara.serverId);
string worldname = world == null ? "Unknown" : world.name;
binWriter.Write((uint)0); //???
binWriter.Write((uint)chara.id); //Character Id
binWriter.Write((byte)totalCount); //Slot
byte options = 0;
if (chara.state == 2)
options |= 0x01;
if (chara.doRename)
options |= 0x02;
if (chara.isLegacy)
options |= 0x08;
binWriter.Write((byte)options); //Options (0x01: Service Account not active, 0x72: Change Chara Name)
binWriter.Write((ushort)0);
binWriter.Write((uint)0xF4); //Logged out zone
binWriter.Write(Encoding.ASCII.GetBytes(chara.name.PadRight(0x20, '\0'))); //Name
binWriter.Write(Encoding.ASCII.GetBytes(worldname.PadRight(0xE, '\0'))); //World Name
binWriter.Write("wAQAAOonIyMNAAAAV3Jlbml4IFdyb25nABwAAAAEAAAAAwAAAAMAAAA_8OADAAHQFAAEAAABAAAAABTQCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGEgAAAAMQAAQCQAAMAsAACKVAAAAPgCAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAwAAAAAAAAAAANvb1M05AQAABBoAAAEABqoiIuIKAAAAcHJ2MElubjAxABEAAABkZWZhdWx0VGVycml0b3J5AAwJAhcABAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAAAAAAAAAAAAAA="); //Appearance Data
characterCount++;
totalCount++;
//Send this chunk of character list
if (characterCount >= MAXPERPACKET)
{
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
subPackets.Add(subpacket);
characterCount = 0;
}
}
//If there is anything left that was missed or the list is empty
if (characterCount > 0 || characterList.Count == 0)
{
if (characterList.Count == 0)
{
memStream = new MemoryStream(0x3D0);
binWriter = new BinaryWriter(memStream);
//Write Empty List Info
binWriter.Write((UInt64)0);
binWriter.Write((byte)1);
binWriter.Write((UInt32)0);
binWriter.Write((byte)0);
binWriter.Write((UInt16)0);
}
byte[] data = memStream.GetBuffer();
binWriter.Dispose();
memStream.Dispose();
SubPacket subpacket = new SubPacket(OPCODE, 0xe0006868, 0xe0006868, data);
subPackets.Add(subpacket);
}
return subPackets;
}
}
}