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project-meteor-server/FFXIVClassic Map Server/Properties/Resources.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FFXIVClassic_Map_Server.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or Remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FFXIVClassic_Map_Server.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified currency to the current player&apos;s inventory
///
///*Syntax: givecurrency &lt;quantity&gt;
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/// givecurrency &lt;type&gt; &lt;quantity&gt;
///&lt;type&gt; is the specific type of currency desired, defaults to gil if no type specified.
/// </summary>
public static string CPgivecurrency {
get {
return ResourceManager.GetString("CPgivecurrency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified items to the current player&apos;s inventory
///
///*Syntax: giveitem &lt;item id&gt;
/// giveitem &lt;item id&gt; &lt;quantity&gt;
/// giveitem &lt;item id&gt; &lt;quantity&gt; &lt;type&gt;
///&lt;item id&gt; is the item&apos;s specific id as defined in the server database
///&lt;type&gt; is the type as defined in the server database (defaults to standard item if not specified).
/// </summary>
public static string CPgiveitem {
get {
return ResourceManager.GetString("CPgiveitem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Adds the specified key item to the current player&apos;s inventory
///
///*Syntax: givekeyitem &lt;item id&gt;
///&lt;item id&gt; is the key item&apos;s specific id as defined in the server database.
/// </summary>
public static string CPgivekeyitem {
get {
return ResourceManager.GetString("CPgivekeyitem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Use !help(command) for details
///
///Available commands:
///Standard: mypos, music, warp
///Server Administration: givecurrency, giveitem, givekeyitem, Removecurrency, Removekeyitem, reloaditems, reloadzones
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///Test: test weather.
/// </summary>
public static string CPhelp {
get {
return ResourceManager.GetString("CPhelp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Changes the currently playing background music
///
///*Syntax: music &lt;music id&gt;
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///&lt;music id&gt; is the music&apos;s specific id as defined in the client.
/// </summary>
public static string CPmusic {
get {
return ResourceManager.GetString("CPmusic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prints out your current location
///
///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data.
/// </summary>
public static string CPmypos {
get {
return ResourceManager.GetString("CPmypos", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to *Syntax: property &lt;value 1&gt; &lt;value 2&gt; &lt;value 3&gt;.
/// </summary>
public static string CPproperty {
get {
return ResourceManager.GetString("CPproperty", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to *Syntax: property2 &lt;value 1&gt; &lt;value 2&gt; &lt;value 3&gt;.
/// </summary>
public static string CPproperty2 {
get {
return ResourceManager.GetString("CPproperty2", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reloads the current item data from the database.
/// </summary>
public static string CPreloaditems {
get {
return ResourceManager.GetString("CPreloaditems", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reloads the current zone data from the database.
/// </summary>
public static string CPreloadzones {
get {
return ResourceManager.GetString("CPreloadzones", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Removes the specified currency from the current player&apos;s inventory
///
///*Syntax: Removecurrency &lt;quantity&gt;
/// Removecurrency &lt;type&gt; &lt;quantity&gt;
///&lt;type&gt; is the specific type of currency desired, defaults to gil if no type specified.
/// </summary>
public static string CPRemovecurrency {
get {
return ResourceManager.GetString("CPRemovecurrency", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Removes the specified items to the current player&apos;s inventory
///
///*Syntax: Removeitem &lt;itemid&gt;
/// Removeitem &lt;itemid&gt; &lt;quantity&gt;
///&lt;item id&gt; is the item&apos;s specific id as defined in the server database.
/// </summary>
public static string CPRemoveitem {
get {
return ResourceManager.GetString("CPRemoveitem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Removes the specified key item to the current player&apos;s inventory
///
///*Syntax: Removekeyitem &lt;itemid&gt;
///&lt;item id&gt; is the key item&apos;s specific id as defined in the server database.
/// </summary>
public static string CPRemovekeyitem {
get {
return ResourceManager.GetString("CPRemovekeyitem", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Server sends a special packet to the client
///
///*Syntax: sendpacket &lt;path to packet&gt;
///&lt;Path to packet&gt; is the path to the packet, starting in &lt;map server install location&gt;\packet.
/// </summary>
public static string CPsendpacket {
get {
return ResourceManager.GetString("CPsendpacket", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot
///
///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot
///
///*Syntax: sendpacket &lt;slot&gt; &lt;wid&gt; &lt;eid&gt; &lt;vid&gt; &lt;cid&gt;
///&lt;w/e/v/c id&gt; are as defined in the client game data.
/// </summary>
public static string CPsetgraphic {
get {
return ResourceManager.GetString("CPsetgraphic", resourceCulture);
}
}
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/// <summary>
/// Looks up a localized string similar to Changes the current weather
///
///*Syntax: test weather &lt;weather id&gt;
///&lt;weather id&gt; is the weather&apos;s specific id as defined in the client.
/// </summary>
public static string CPtestweather {
get {
return ResourceManager.GetString("CPtestweather", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Teleports the player to the specified location
///
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///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
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///
///*Syntax: warp &lt;location list&gt;
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/// warp &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
/// warp &lt;zone id&gt; &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
/// warp &lt;zone id&gt; &lt;instance&gt; &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
///&lt;location list&gt; is a pre-defined list of locations from the server database
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///&lt;zone id&gt; is the [rest of string was truncated]&quot;;.
/// </summary>
public static string CPwarp {
get {
return ResourceManager.GetString("CPwarp", resourceCulture);
}
}
}
}