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project-meteor-server/FFXIVClassic Map Server/PacketProcessor.cs

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2015-09-25 18:52:25 -04:00
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets;
using FFXIVClassic_Map_Server.packets.receive;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.login;
namespace FFXIVClassic_Lobby_Server
{
class PacketProcessor
{
Dictionary<uint, Player> mPlayers = new Dictionary<uint, Player>();
List<ClientConnection> mConnections;
Boolean isAlive = true;
public PacketProcessor(List<ClientConnection> connectionList)
{
mConnections = connectionList;
}
public void update()
{
Console.WriteLine("Packet processing thread has started");
while (isAlive)
{
lock (mConnections)
{
foreach (ClientConnection conn in mConnections)
{
//Receive conn1 packets
while (true)
{
if (conn == null || conn.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
break;
try {
if (conn.incomingStream.Size < BasePacket.BASEPACKET_SIZE)
break;
BasePacketHeader header = BasePacket.getHeader(conn.incomingStream.Peek(BasePacket.BASEPACKET_SIZE));
if (conn.incomingStream.Size < header.packetSize)
break;
BasePacket packet = new BasePacket(conn.incomingStream.Get(header.packetSize));
processPacket(conn, packet);
}
catch(OverflowException)
{ break; }
}
//Send packets
if (conn != null && conn.sendPacketQueue.Count != 0)
conn.flushQueuedSendPackets();
}
}
//Don't waste CPU if isn't needed
if (mConnections.Count == 0)
Thread.Sleep(2000);
else
Thread.Sleep(100);
}
}
private void processPacket(ClientConnection client, BasePacket packet)
{
Player player = null;
if (client.owner != 0 && mPlayers.ContainsKey(client.owner))
player = mPlayers[client.owner];
if (packet.header.isEncrypted == 0x01)
BasePacket.decryptPacket(client.blowfish, ref packet);
List<SubPacket> subPackets = packet.getSubpackets();
foreach (SubPacket subpacket in subPackets)
{
//Console.WriteLine(client.getAddress());
switch (subpacket.header.opcode)
{
//Initial
case 0x0000:
BasePacket init = InitPacket.buildPacket(0, Utils.UnixTimeStampUTC());
BasePacket reply2 = new BasePacket("./packets/login2.bin");
//Already Handshaked
if (client.owner != 0)
{
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(player.actorID);
}
}
client.sendPacketQueue.Add(init);
client.sendPacketQueue.Add(reply2);
break;
}
uint actorID = 0;
using (MemoryStream mem = new MemoryStream(packet.data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
byte[] readIn = new byte[12];
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
binReader.Read(readIn, 0, 12);
actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
}
catch (Exception)
{}
}
}
if (actorID == 0)
break;
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(actorID);
}
}
Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
if (player == null)
{
player = new Player(actorID);
mPlayers[actorID] = player;
client.owner = actorID;
client.connType = 0;
player.setConnection1(client);
}
else
{
client.owner = actorID;
client.connType = 1;
player.setConnection2(client);
}
//Get Character info
//Create player actor
client.sendPacketQueue.Add(init);
client.sendPacketQueue.Add(reply2);
break;
//Ping
case 0x0001:
subpacket.debugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
break;
//Unknown
case 0x0002:
subpacket.debugPrintSubPacket();
BasePacket setMapPacket = BasePacket.createPacket(SetMapPacket.buildPacket(player.actorID, 0xD1), true, false);
BasePacket setPlayerActorPacket = BasePacket.createPacket(_0x2Packet.buildPacket(player.actorID), true, false);
BasePacket reply5 = new BasePacket("./packets/asd/login5.bin");
BasePacket reply6 = new BasePacket("./packets/asd/login6_data.bin");
BasePacket reply7 = new BasePacket("./packets/asd/login7_data.bin");
BasePacket reply8 = new BasePacket("./packets/asd/login8_data.bin");
BasePacket reply9 = new BasePacket("./packets/asd/login9_zonesetup.bin");
BasePacket reply10 = new BasePacket("./packets/asd/login10.bin");
client.sendPacketQueue.Add(setMapPacket);
client.sendPacketQueue.Add(setPlayerActorPacket);
client.sendPacketQueue.Add(reply5);
client.sendPacketQueue.Add(reply6);
client.sendPacketQueue.Add(reply7);
client.sendPacketQueue.Add(reply8);
client.sendPacketQueue.Add(reply9);
//client.sendPacketQueue.Add(reply10);
break;
//Chat Received
case 0x0003:
subpacket.debugPrintSubPacket();
break;
//Update Position
case 0x00CA:
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
break;
case 0x00CD:
subpacket.debugPrintSubPacket();
//ProcessSetSelection(subPacket);
break;
case 0x012D:
subpacket.debugPrintSubPacket();
//ProcessScriptCommand(subPacket);
break;
case 0x012E:
subpacket.debugPrintSubPacket();
//ProcessScriptResult(subPacket);
break;
default:
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.header.opcode));
subpacket.debugPrintSubPacket();
break;
}
}
}
}
}