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project-meteor-server/data/scripts/commands/ability/tempered_will.lua

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Is this before or after status is gained?
--Will probably need to switch to a flag for this because it might include more than just these 3 effects.
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228011));
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228013));
actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228021));
action.DoAction(caster, target, skill, actionContainer);
end;