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20 lines
761 B
Lua
20 lines
761 B
Lua
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Is this before or after status is gained?
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--Will probably need to switch to a flag for this because it might include more than just these 3 effects.
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228011));
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228013));
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actionContainer.AddAction(caster.statusEffects.RemoveStatusEffectForBattleAction(228021));
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action.DoAction(caster, target, skill, actionContainer);
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end;
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