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project-meteor-server/data/scripts/effects/dark_seal2.lua

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require("modifiers")
require("battleutils")
--Increases accuracy of next cast.
--There isn't really any information on this, but due to the fact it falls off BEFORE the target is hit,
--I'm assuming it increases a spell's accuracy modifier instead of giving actual magic accuracy
function onCommandStart(effect, owner, skill, actionContainer)
if skill.actionType == ActionType.Magic then
--50 is random guess.
skill.accuracyModifier = skill.accuracyModifier + 50;
actionContainer.AddAction(owner.RemoveStatusEffectForBattleAction(effect));
end
end