mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-27 07:07:45 +00:00
168 lines
4.4 KiB
C#
168 lines
4.4 KiB
C#
![]() |
using FFXIVClassic_Lobby_Server.packets;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
|
|||
|
namespace FFXIVClassic_Map_Server.packets.send.player
|
|||
|
{
|
|||
|
class CutsceneBookSetPacket
|
|||
|
{
|
|||
|
public const ushort OPCODE = 0x01A3;
|
|||
|
public const uint PACKET_SIZE = 0150;
|
|||
|
|
|||
|
private byte[] mainstoryFlags = new byte[7];
|
|||
|
private byte[] classFlags = new byte[2*17];
|
|||
|
|
|||
|
public static SubPacket buildPacket(uint playerActorID)
|
|||
|
{
|
|||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
|||
|
|
|||
|
byte currentOut = 0;
|
|||
|
int byteIndex = 0;
|
|||
|
int currentBit = 0;
|
|||
|
|
|||
|
//Main Scenario
|
|||
|
for (int i = 0; i < 60; i++)
|
|||
|
{
|
|||
|
currentOut = (byte) (1|(currentOut << currentBit));
|
|||
|
currentBit++;
|
|||
|
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
data[byteIndex] = currentOut;
|
|||
|
byteIndex++;
|
|||
|
currentOut = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Classes
|
|||
|
for (int i = 0; i < 340; i++)
|
|||
|
{
|
|||
|
currentOut = (byte)(1 | (currentOut << currentBit));
|
|||
|
currentBit++;
|
|||
|
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
data[byteIndex] = currentOut;
|
|||
|
byteIndex++;
|
|||
|
currentOut = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//GAP
|
|||
|
for (int i = 0; i < 60; i++)
|
|||
|
{
|
|||
|
currentBit++;
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
byteIndex++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Side Quests
|
|||
|
for (int i = 0; i < 372; i++)
|
|||
|
{
|
|||
|
currentOut = (byte)(1 | (currentOut << currentBit));
|
|||
|
currentBit++;
|
|||
|
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
data[byteIndex] = currentOut;
|
|||
|
byteIndex++;
|
|||
|
currentOut = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//GAP
|
|||
|
for (int i = 0; i < 228; i++)
|
|||
|
{
|
|||
|
currentBit++;
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
byteIndex++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Jobs
|
|||
|
for (int i = 0; i < 140; i++)
|
|||
|
{
|
|||
|
currentOut = (byte)(1 | (currentOut << currentBit));
|
|||
|
currentBit++;
|
|||
|
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
data[byteIndex] = currentOut;
|
|||
|
byteIndex++;
|
|||
|
currentOut = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//GAP
|
|||
|
for (int i = 0; i < 61; i++)
|
|||
|
{
|
|||
|
currentBit++;
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
byteIndex++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Maelstrom
|
|||
|
for (int i = 0; i < 200; i++)
|
|||
|
{
|
|||
|
currentOut = (byte)(1 | (currentOut << currentBit));
|
|||
|
currentBit++;
|
|||
|
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
data[byteIndex] = currentOut;
|
|||
|
byteIndex++;
|
|||
|
currentOut = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Adders
|
|||
|
for (int i = 0; i < 200; i++)
|
|||
|
{
|
|||
|
currentOut = (byte)(1 | (currentOut << currentBit));
|
|||
|
currentBit++;
|
|||
|
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
data[byteIndex] = currentOut;
|
|||
|
byteIndex++;
|
|||
|
currentOut = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//Flames
|
|||
|
for (int i = 0; i < 200; i++)
|
|||
|
{
|
|||
|
currentOut = (byte)(1 | (currentOut << currentBit));
|
|||
|
currentBit++;
|
|||
|
|
|||
|
if (currentBit >= 8)
|
|||
|
{
|
|||
|
currentBit = 0;
|
|||
|
data[byteIndex] = currentOut;
|
|||
|
byteIndex++;
|
|||
|
currentOut = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|