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using FFXIVClassic.Common ;
using FFXIVClassic_World_Server.DataObjects ;
using System ;
using System.Collections.Generic ;
using System.Net ;
using System.Net.Sockets ;
namespace FFXIVClassic_World_Server
{
class Server
{
public const int FFXIV_MAP_PORT = 54992 ;
public const int BUFFER_SIZE = 0xFFFF ; //Max basepacket size is 0xFFFF
public const int BACKLOG = 100 ;
public const int HEALTH_THREAD_SLEEP_TIME = 5 ;
private static Server mSelf ;
private Socket mServerSocket ;
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WorldManager mWorldManager ;
PacketProcessor mPacketProcessor ;
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private List < ClientConnection > mConnectionList = new List < ClientConnection > ( ) ;
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private Dictionary < uint , Session > mZoneSessionList = new Dictionary < uint , Session > ( ) ;
private Dictionary < uint , Session > mChatSessionList = new Dictionary < uint , Session > ( ) ;
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public Server ( )
{
mSelf = this ;
}
public static Server GetServer ( )
{
return mSelf ;
}
public bool StartServer ( )
{
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mPacketProcessor = new PacketProcessor ( this ) ;
mWorldManager = new WorldManager ( this ) ;
mWorldManager . LoadZoneServerList ( ) ;
mWorldManager . ConnectToZoneServers ( ) ;
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IPEndPoint serverEndPoint = new System . Net . IPEndPoint ( IPAddress . Parse ( ConfigConstants . OPTIONS_BINDIP ) , int . Parse ( ConfigConstants . OPTIONS_PORT ) ) ;
try
{
mServerSocket = new System . Net . Sockets . Socket ( serverEndPoint . Address . AddressFamily , SocketType . Stream , ProtocolType . Tcp ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Could not Create socket, check to make sure not duplicating port" , e ) ;
}
try
{
mServerSocket . Bind ( serverEndPoint ) ;
mServerSocket . Listen ( BACKLOG ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured while binding socket, check inner exception" , e ) ;
}
try
{
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured starting listeners, check inner exception" , e ) ;
}
Console . ForegroundColor = ConsoleColor . White ;
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Program . Log . Info ( "World Server accepting connections @ {0}:{1}" , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Address , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Port ) ;
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Console . ForegroundColor = ConsoleColor . Gray ;
return true ;
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}
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public void AddSession ( ClientConnection connection , Session . Channel type , uint id )
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{
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Session session = new Session ( id , connection , type ) ;
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switch ( type )
{
case Session . Channel . ZONE :
if ( ! mZoneSessionList . ContainsKey ( id ) )
mZoneSessionList . Add ( id , session ) ;
break ;
case Session . Channel . CHAT :
if ( ! mChatSessionList . ContainsKey ( id ) )
mChatSessionList . Add ( id , session ) ;
break ;
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}
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}
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public void RemoveSession ( Session . Channel type , uint id )
{
switch ( type )
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{
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case Session . Channel . ZONE :
if ( mZoneSessionList . ContainsKey ( id ) )
{
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mZoneSessionList [ id ] . clientConnection . Disconnect ( ) ;
mConnectionList . Remove ( mZoneSessionList [ id ] . clientConnection ) ;
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mZoneSessionList . Remove ( id ) ;
}
break ;
case Session . Channel . CHAT :
if ( mChatSessionList . ContainsKey ( id ) )
{
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mChatSessionList [ id ] . clientConnection . Disconnect ( ) ;
mConnectionList . Remove ( mChatSessionList [ id ] . clientConnection ) ;
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mChatSessionList . Remove ( id ) ;
}
break ;
}
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}
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public Session GetSession ( uint targetSession , Session . Channel type = Session . Channel . ZONE )
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{
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switch ( type )
{
case Session . Channel . ZONE :
if ( mZoneSessionList . ContainsKey ( targetSession ) )
return mZoneSessionList [ targetSession ] ;
break ;
case Session . Channel . CHAT :
if ( mChatSessionList . ContainsKey ( targetSession ) )
return mChatSessionList [ targetSession ] ;
break ;
}
return null ;
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}
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public void OnReceiveSubPacketFromZone ( ZoneServer zoneServer , SubPacket subpacket )
{
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//subpacket.DebugPrintSubPacket();
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uint sessionId = subpacket . header . targetId ;
if ( mZoneSessionList . ContainsKey ( sessionId ) )
{
ClientConnection conn = mZoneSessionList [ sessionId ] . clientConnection ;
conn . QueuePacket ( subpacket , true , false ) ;
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conn . FlushQueuedSendPackets ( ) ;
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}
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}
public WorldManager GetWorldManager ( )
{
return mWorldManager ;
}
#region Socket Handling
private void AcceptCallback ( IAsyncResult result )
{
ClientConnection conn = null ;
Socket socket = ( System . Net . Sockets . Socket ) result . AsyncState ;
try
{
conn = new ClientConnection ( ) ;
conn . socket = socket . EndAccept ( result ) ;
conn . buffer = new byte [ BUFFER_SIZE ] ;
lock ( mConnectionList )
{
mConnectionList . Add ( conn ) ;
}
Program . Log . Info ( "Connection {0}:{1} has connected." , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Address , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Port ) ;
//Queue recieving of data from the connection
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
//Queue the accept of the next incomming connection
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( SocketException )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
catch ( Exception )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( AcceptCallback ) , mServerSocket ) ;
}
}
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/// <summary>
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
/// </summary>
/// <param name="result"></param>
private void ReceiveCallback ( IAsyncResult result )
{
ClientConnection conn = ( ClientConnection ) result . AsyncState ;
//Check if disconnected
if ( ( conn . socket . Poll ( 1 , SelectMode . SelectRead ) & & conn . socket . Available = = 0 ) )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
return ;
}
try
{
int bytesRead = conn . socket . EndReceive ( result ) ;
bytesRead + = conn . lastPartialSize ;
if ( bytesRead > = 0 )
{
int offset = 0 ;
//Build packets until can no longer or out of data
while ( true )
{
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BasePacket basePacket = BasePacket . CreatePacket ( ref offset , conn . buffer , bytesRead ) ;
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//If can't build packet, break, else process another
if ( basePacket = = null )
break ;
else
{
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mPacketProcessor . ProcessPacket ( conn , basePacket ) ;
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}
}
//Not all bytes consumed, transfer leftover to beginning
if ( offset < bytesRead )
Array . Copy ( conn . buffer , offset , conn . buffer , 0 , bytesRead - offset ) ;
conn . lastPartialSize = bytesRead - offset ;
//Build any queued subpackets into basepackets and send
conn . FlushQueuedSendPackets ( ) ;
if ( offset < bytesRead )
//Need offset since not all bytes consumed
conn . socket . BeginReceive ( conn . buffer , bytesRead - offset , conn . buffer . Length - ( bytesRead - offset ) , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
else
//All bytes consumed, full buffer available
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( ReceiveCallback ) , conn ) ;
}
else
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
catch ( SocketException )
{
if ( conn . socket ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
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}
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#endregion
}
}