mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-28 23:47:46 +00:00
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
![]() |
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using FFXIVClassic_Map_Server.Actors;
|
|||
|
using FFXIVClassic_Map_Server.packets.send.actor;
|
|||
|
|
|||
|
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
|
{
|
|||
|
class DeathState : State
|
|||
|
{
|
|||
|
DateTime despawnTime;
|
|||
|
public DeathState(Character owner, DateTime tick, uint timeToFadeOut)
|
|||
|
: base(owner, null)
|
|||
|
{
|
|||
|
owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD);
|
|||
|
canInterrupt = false;
|
|||
|
startTime = tick;
|
|||
|
despawnTime = startTime.AddSeconds(timeToFadeOut);
|
|||
|
}
|
|||
|
|
|||
|
public override bool Update(DateTime tick)
|
|||
|
{
|
|||
|
// todo: handle raise etc
|
|||
|
if (tick >= despawnTime)
|
|||
|
{
|
|||
|
if (owner.currentSubState == SetActorStatePacket.SUB_STATE_PLAYER)
|
|||
|
{
|
|||
|
owner.ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE);
|
|||
|
Server.GetWorldManager().DoZoneChange(((Player)owner), 244, null, 0, 15, -160.048f, 0, -165.737f, 0.0f);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
owner.ChangeState(SetActorStatePacket.MAIN_STATE_PASSIVE);
|
|||
|
// todo: fadeout animation and crap
|
|||
|
//owner.zone.DespawnActor(owner);
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|