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project-meteor-server/FFXIVClassic Map Server/packets/SubPacket.cs

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using System;
using System.Runtime.InteropServices;
using FFXIVClassic_Map_Server.common;
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namespace FFXIVClassic_Map_Server.packets
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{
[StructLayout(LayoutKind.Sequential)]
public struct SubPacketHeader
{
public ushort subpacketSize;
public ushort type;
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public uint sourceId;
public uint targetId;
public uint unknown1;
}
[StructLayout(LayoutKind.Sequential)]
public struct GameMessageHeader
{
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public ushort unknown4; //Always 0x14
public ushort opcode;
public uint unknown5;
public uint timestamp;
public uint unknown6;
}
public class SubPacket
{
public const int SUBPACKET_SIZE = 0x10;
public const int GAMEMESSAGE_SIZE = 0x10;
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public SubPacketHeader header;
public GameMessageHeader gameMessage;
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public byte[] data;
public unsafe SubPacket(byte[] bytes, ref int offset)
{
if (bytes.Length < offset + SUBPACKET_SIZE)
throw new OverflowException("Packet Error: Subpacket was too small");
fixed (byte* pdata = &bytes[offset])
{
header = (SubPacketHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SubPacketHeader));
}
if (header.type == 0x3)
{
fixed (byte* pdata = &bytes[offset + SUBPACKET_SIZE])
{
gameMessage = (GameMessageHeader)Marshal.PtrToStructure(new IntPtr(pdata), typeof(GameMessageHeader));
}
}
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if (bytes.Length < offset + header.subpacketSize)
throw new OverflowException("Packet Error: Subpacket size didn't equal subpacket data");
if (header.type == 0x3)
{
data = new byte[header.subpacketSize - SUBPACKET_SIZE - GAMEMESSAGE_SIZE];
Array.Copy(bytes, offset + SUBPACKET_SIZE + GAMEMESSAGE_SIZE, data, 0, data.Length);
}
else
{
data = new byte[header.subpacketSize - SUBPACKET_SIZE];
Array.Copy(bytes, offset + SUBPACKET_SIZE, data, 0, data.Length);
}
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offset += header.subpacketSize;
}
public SubPacket(ushort opcode, uint sourceId, uint targetId, byte[] data)
{
this.header = new SubPacketHeader();
this.gameMessage = new GameMessageHeader();
gameMessage.opcode = opcode;
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header.sourceId = sourceId;
header.targetId = targetId;
gameMessage.timestamp = Utils.UnixTimeStampUTC();
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header.type = 0x03;
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header.unknown1 = 0x00;
gameMessage.unknown4 = 0x14;
gameMessage.unknown5 = 0x00;
gameMessage.unknown6 = 0x00;
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this.data = data;
header.subpacketSize = (ushort)(SUBPACKET_SIZE + GAMEMESSAGE_SIZE + data.Length);
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}
public SubPacket(SubPacket original, uint newTargetId)
{
this.header = new SubPacketHeader();
this.gameMessage = original.gameMessage;
header.subpacketSize = original.header.subpacketSize;
header.type = original.header.type;
header.sourceId = original.header.sourceId;
header.targetId = newTargetId;
data = original.data;
}
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public byte[] getHeaderBytes()
{
int size = Marshal.SizeOf(header);
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(header, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
public byte[] getGameMessageBytes()
{
int size = Marshal.SizeOf(gameMessage);
byte[] arr = new byte[size];
IntPtr ptr = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(gameMessage, ptr, true);
Marshal.Copy(ptr, arr, 0, size);
Marshal.FreeHGlobal(ptr);
return arr;
}
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public byte[] getBytes()
{
byte[] outBytes = new byte[header.subpacketSize];
Array.Copy(getHeaderBytes(), 0, outBytes, 0, SUBPACKET_SIZE);
if (header.type == 0x3)
Array.Copy(getGameMessageBytes(), 0, outBytes, SUBPACKET_SIZE, GAMEMESSAGE_SIZE);
Array.Copy(data, 0, outBytes, SUBPACKET_SIZE + (header.type == 0x3 ? GAMEMESSAGE_SIZE : 0), data.Length);
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return outBytes;
}
public void debugPrintSubPacket()
{
#if DEBUG
Console.BackgroundColor = ConsoleColor.DarkRed;
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Log.Debug(String.Format("Size: 0x{0:X}{1}{2}", header.subpacketSize, Environment.NewLine, Utils.ByteArrayToHex(getHeaderBytes())));
if (header.type == 0x03)
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{
Log.Debug(String.Format("Opcode: 0x{0:X}{1}{2}", gameMessage.opcode, Environment.NewLine, Utils.ByteArrayToHex(getGameMessageBytes(), SUBPACKET_SIZE)));
}
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Console.BackgroundColor = ConsoleColor.DarkMagenta;
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Log.Debug(String.Format("Data: {0}{1}", Environment.NewLine, Utils.ByteArrayToHex(data, SUBPACKET_SIZE + GAMEMESSAGE_SIZE)));
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Console.BackgroundColor = ConsoleColor.Black;
#endif
}
}
}