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using FFXIVClassic_Lobby_Server.common ;
using FFXIVClassic_Lobby_Server.packets ;
using MySql.Data.MySqlClient ;
using System ;
using System.Collections.Generic ;
using System.Threading ;
using System.Diagnostics ;
using System.IO ;
using System.Linq ;
using System.Text ;
using System.Threading.Tasks ;
using FFXIVClassic_Map_Server.dataobjects ;
using FFXIVClassic_Map_Server.packets ;
using FFXIVClassic_Map_Server.packets.receive ;
using FFXIVClassic_Map_Server.packets.send ;
using FFXIVClassic_Map_Server.packets.send.login ;
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using FFXIVClassic_Map_Server.packets.send.Actor.inventory ;
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using FFXIVClassic_Map_Server.packets.send.Actor ;
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using FFXIVClassic_Map_Server.packets.send.actor ;
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using FFXIVClassic_Map_Server ;
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using FFXIVClassic_Map_Server.packets.send.player ;
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using FFXIVClassic_Map_Server.dataobjects.chara ;
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using FFXIVClassic_Map_Server.packets.send.supportdesk ;
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using FFXIVClassic_Map_Server.packets.receive.social ;
using FFXIVClassic_Map_Server.packets.send.social ;
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using FFXIVClassic_Map_Server.packets.receive.supportdesk ;
using FFXIVClassic_Map_Server.packets.receive.recruitment ;
using FFXIVClassic_Map_Server.packets.send.recruitment ;
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using FFXIVClassic_Map_Server.packets.send.list ;
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using FFXIVClassic_Map_Server.packets.receive.events ;
using FFXIVClassic_Map_Server.packets.send.events ;
using FFXIVClassic_Map_Server.lua ;
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using System.Net ;
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using FFXIVClassic_Map_Server.common.EfficientHashTables ;
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using FFXIVClassic_Map_Server.Actors ;
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namespace FFXIVClassic_Lobby_Server
{
class PacketProcessor
{
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Server mServer ;
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Dictionary < uint , ConnectedPlayer > mPlayers ;
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List < ClientConnection > mConnections ;
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public PacketProcessor ( Server server , Dictionary < uint , ConnectedPlayer > playerList , List < ClientConnection > connectionList )
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{
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mPlayers = playerList ;
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mConnections = connectionList ;
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mServer = server ;
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}
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public void processPacket ( ClientConnection client , BasePacket packet )
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{
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if ( packet . header . isCompressed = = 0x01 )
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BasePacket . decryptPacket ( client . blowfish , ref packet ) ;
List < SubPacket > subPackets = packet . getSubpackets ( ) ;
foreach ( SubPacket subpacket in subPackets )
{
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if ( subpacket . header . type = = 0x01 )
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{
packet . debugPrintPacket ( ) ;
byte [ ] reply1Data = {
0x01 , 0x00 , 0x00 , 0x00 , 0x28 , 0x0 , 0x01 , 0x0 , 0x0 , 0x0 , 0x0 , 0x0 , 0x00 , 0x00 , 0x00 , 0x00 ,
0x18 , 0x00 , 0x07 , 0x00 , 0x00 , 0x0 , 0x00 , 0x0 , 0x0 , 0x0 , 0x0 , 0x0 , 0x7F , 0xFD , 0xFF , 0xFF ,
0x43 , 0xEC , 0x00 , 0xE0 , 0x00 , 0x0 , 0x00 , 0x0
} ;
BasePacket reply1 = new BasePacket ( reply1Data ) ;
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BasePacket reply2 = new BasePacket ( "./packets/login/login2.bin" ) ;
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//Write Timestamp into Reply1
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using ( MemoryStream mem = new MemoryStream ( reply1 . data ) )
{
using ( BinaryWriter binReader = new BinaryWriter ( mem ) )
{
binReader . BaseStream . Seek ( 0x14 , SeekOrigin . Begin ) ;
binReader . Write ( ( UInt32 ) Utils . UnixTimeStampUTC ( ) ) ;
}
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}
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//Read in Actor Id that owns this connection
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uint actorID = 0 ;
using ( MemoryStream mem = new MemoryStream ( packet . data ) )
{
using ( BinaryReader binReader = new BinaryReader ( mem ) )
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{
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try
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{
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byte [ ] readIn = new byte [ 12 ] ;
binReader . BaseStream . Seek ( 0x14 , SeekOrigin . Begin ) ;
binReader . Read ( readIn , 0 , 12 ) ;
actorID = UInt32 . Parse ( Encoding . ASCII . GetString ( readIn ) ) ;
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}
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catch ( Exception )
{ }
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}
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}
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//Should never happen.... unless actor id IS 0!
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if ( actorID = = 0 )
break ;
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client . owner = actorID ;
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//Write Actor ID into reply2
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using ( MemoryStream mem = new MemoryStream ( reply2 . data ) )
{
using ( BinaryWriter binReader = new BinaryWriter ( mem ) )
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{
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binReader . BaseStream . Seek ( 0x10 , SeekOrigin . Begin ) ;
binReader . Write ( actorID ) ;
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}
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}
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ConnectedPlayer player = null ;
if ( packet . header . connectionType = = BasePacket . TYPE_ZONE )
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{
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while ( ! mPlayers . ContainsKey ( client . owner ) )
{ }
player = mPlayers [ client . owner ] ;
}
//Create connected player if not created
if ( player = = null )
{
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player = new ConnectedPlayer ( actorID ) ;
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mPlayers [ actorID ] = player ;
}
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player . setConnection ( packet . header . connectionType , client ) ;
if ( packet . header . connectionType = = BasePacket . TYPE_ZONE )
Log . debug ( String . Format ( "Got {0} connection for ActorID {1} @ {2}." , "zone" , actorID , client . getAddress ( ) ) ) ;
else if ( packet . header . connectionType = = BasePacket . TYPE_CHAT )
Log . debug ( String . Format ( "Got {0} connection for ActorID {1} @ {2}." , "chat" , actorID , client . getAddress ( ) ) ) ;
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//Create player actor
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reply1 . debugPrintPacket ( ) ;
client . queuePacket ( reply1 ) ;
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client . queuePacket ( reply2 ) ;
break ;
}
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else if ( subpacket . header . type = = 0x07 )
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{
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BasePacket init = Login0x7ResponsePacket . buildPacket ( BitConverter . ToUInt32 ( packet . data , 0x10 ) , Utils . UnixTimeStampUTC ( ) ) ;
//client.queuePacket(init);
}
else if ( subpacket . header . type = = 0x08 )
{
//Response, client's current [actorID][time]
packet . debugPrintPacket ( ) ;
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}
else if ( subpacket . header . type = = 0x03 )
{
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ConnectedPlayer player = null ;
if ( mPlayers . ContainsKey ( client . owner ) )
player = mPlayers [ client . owner ] ;
if ( player = = null )
return ;
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//Normal Game Opcode
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switch ( subpacket . gameMessage . opcode )
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{
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//Ping
case 0x0001 :
//subpacket.debugPrintSubPacket();
PingPacket pingPacket = new PingPacket ( subpacket . data ) ;
client . queuePacket ( BasePacket . createPacket ( PongPacket . buildPacket ( player . actorID , pingPacket . time ) , true , false ) ) ;
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player . ping ( ) ;
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break ;
//Unknown
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case 0x0002 :
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subpacket . debugPrintSubPacket ( ) ;
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client . queuePacket ( _0x2Packet . buildPacket ( player . actorID ) , true , false ) ;
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Server . GetWorldManager ( ) . DoLogin ( player . getActor ( ) ) ;
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break ;
//Chat Received
case 0x0003 :
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ChatMessagePacket chatMessage = new ChatMessagePacket ( subpacket . data ) ;
Log . info ( String . Format ( "Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}" , chatMessage . message , chatMessage . posX , chatMessage . posY , chatMessage . posZ , chatMessage . posRot , chatMessage . logType ) ) ;
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subpacket . debugPrintSubPacket ( ) ;
if ( chatMessage . message . StartsWith ( "!" ) )
{
if ( mServer . doCommand ( chatMessage . message , player ) )
continue ;
}
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player . getActor ( ) . broadcastPacket ( SendMessagePacket . buildPacket ( player . actorID , player . actorID , chatMessage . logType , player . getActor ( ) . customDisplayName , chatMessage . message ) , false ) ;
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break ;
//Langauge Code
case 0x0006 :
LangaugeCodePacket langCode = new LangaugeCodePacket ( subpacket . data ) ;
player . languageCode = langCode . languageCode ;
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break ;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007 :
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//subpacket.debugPrintSubPacket();
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_0x07Packet unknown07 = new _0x07Packet ( subpacket . data ) ;
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break ;
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//Update Position
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case 0x00CA :
//Update Position
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//subpacket.debugPrintSubPacket();
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket ( subpacket . data ) ;
player . updatePlayerActorPosition ( posUpdate . x , posUpdate . y , posUpdate . z , posUpdate . rot , posUpdate . moveState ) ;
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player . getActor ( ) . sendInstanceUpdate ( ) ;
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if ( player . getActor ( ) . isInZoneChange ( ) )
player . getActor ( ) . setZoneChanging ( false ) ;
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break ;
//Set Target
case 0x00CD :
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//subpacket.debugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket ( subpacket . data ) ;
player . getActor ( ) . currentTarget = setTarget . actorID ;
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player . getActor ( ) . broadcastPacket ( SetActorTargetAnimatedPacket . buildPacket ( player . actorID , player . actorID , setTarget . actorID ) , true ) ;
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break ;
//Lock Target
case 0x00CC :
LockTargetPacket lockTarget = new LockTargetPacket ( subpacket . data ) ;
player . getActor ( ) . currentLockedTarget = lockTarget . actorID ;
break ;
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//Start Event
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case 0x012D :
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subpacket . debugPrintSubPacket ( ) ;
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EventStartPacket eventStart = new EventStartPacket ( subpacket . data ) ;
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/ *
if ( eventStart . error ! = null )
{
player . errorMessage + = eventStart . error ;
if ( eventStart . errorIndex = = eventStart . errorNum - 1 )
Log . error ( "\n" + player . errorMessage ) ;
break ;
}
* /
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player . getActor ( ) . eventCurrentOwner = eventStart . scriptOwnerActorID ;
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player . getActor ( ) . eventCurrentStarter = eventStart . triggerName ;
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//Is it a static actor? If not look in the player's instance
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Actor ownerActor = Server . getStaticActors ( player . getActor ( ) . eventCurrentOwner ) ;
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if ( ownerActor = = null )
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{
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//Is it a instance actor?
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ownerActor = Server . GetWorldManager ( ) . GetActorInWorld ( player . getActor ( ) . eventCurrentOwner ) ;
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if ( ownerActor = = null )
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{
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//Is it a Director?
if ( player . getActor ( ) . currentDirector ! = null & & player . getActor ( ) . eventCurrentOwner = = player . getActor ( ) . currentDirector . actorId )
ownerActor = player . getActor ( ) . currentDirector ;
else
{
Log . debug ( String . Format ( "\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}" , eventStart . actorID , eventStart . scriptOwnerActorID , eventStart . triggerName , LuaUtils . dumpParams ( eventStart . luaParams ) ) ) ;
break ;
}
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}
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}
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LuaEngine . doActorOnEventStarted ( player . getActor ( ) , ownerActor , eventStart ) ;
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Log . debug ( String . Format ( "\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}" , eventStart . actorID , eventStart . scriptOwnerActorID , eventStart . val1 , eventStart . val2 , eventStart . triggerName , LuaUtils . dumpParams ( eventStart . luaParams ) ) ) ;
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break ;
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//Unknown, happens at npc spawn and cutscene play????
case 0x00CE :
break ;
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//Event Result
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case 0x012E :
subpacket . debugPrintSubPacket ( ) ;
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EventUpdatePacket eventUpdate = new EventUpdatePacket ( subpacket . data ) ;
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Log . debug ( String . Format ( "\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}" , eventUpdate . actorID , eventUpdate . scriptOwnerActorID , eventUpdate . val1 , eventUpdate . val2 , eventUpdate . step , LuaUtils . dumpParams ( eventUpdate . luaParams ) ) ) ;
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server . getStaticActors ( player . getActor ( ) . eventCurrentOwner ) ;
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if ( updateOwnerActor = = null )
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{
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updateOwnerActor = Server . GetWorldManager ( ) . GetActorInWorld ( player . getActor ( ) . eventCurrentOwner ) ;
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if ( updateOwnerActor = = null )
break ;
}
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LuaEngine . doActorOnEventUpdated ( player . getActor ( ) , updateOwnerActor , eventUpdate ) ;
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break ;
case 0x012F :
subpacket . debugPrintSubPacket ( ) ;
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket ( subpacket . data ) ;
if ( paramRequest . paramName . Equals ( "charaWork/exp" ) )
player . getActor ( ) . sendCharaExpInfo ( ) ;
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break ;
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/* RECRUITMENT */
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//Start Recruiting
case 0x01C3 :
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket ( subpacket . data ) ;
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client . queuePacket ( BasePacket . createPacket ( StartRecruitingResponse . buildPacket ( player . actorID , true ) , true , false ) ) ;
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break ;
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//End Recruiting
case 0x01C4 :
client . queuePacket ( BasePacket . createPacket ( EndRecruitmentPacket . buildPacket ( player . actorID ) , true , false ) ) ;
break ;
//Party Window Opened, Request State
case 0x01C5 :
client . queuePacket ( BasePacket . createPacket ( RecruiterStatePacket . buildPacket ( player . actorID , true , true , 1 ) , true , false ) ) ;
break ;
//Search Recruiting
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case 0x01C7 :
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RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket ( subpacket . data ) ;
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break ;
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//Get Recruitment Details
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case 0x01C8 :
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RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket ( subpacket . data ) ;
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RecruitmentDetails details = new RecruitmentDetails ( ) ;
details . recruiterName = "Localhost Character" ;
details . purposeId = 2 ;
details . locationId = 1 ;
details . subTaskId = 1 ;
details . comment = "This is a test details packet sent by the server. No implementation has been created yet..." ;
details . num [ 0 ] = 1 ;
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client . queuePacket ( BasePacket . createPacket ( CurrentRecruitmentDetailsPacket . buildPacket ( player . actorID , details ) , true , false ) ) ;
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break ;
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//Accepted Recruiting
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case 0x01C6 :
subpacket . debugPrintSubPacket ( ) ;
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break ;
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/* SOCIAL STUFF */
case 0x01C9 :
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket ( subpacket . data ) ;
client . queuePacket ( BasePacket . createPacket ( BlacklistAddedPacket . buildPacket ( player . actorID , true , addBlackList . name ) , true , false ) ) ;
break ;
case 0x01CA :
AddRemoveSocialPacket removeBlackList = new AddRemoveSocialPacket ( subpacket . data ) ;
client . queuePacket ( BasePacket . createPacket ( BlacklistRemovedPacket . buildPacket ( player . actorID , true , removeBlackList . name ) , true , false ) ) ;
break ;
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case 0x01CB :
int offset1 = 0 ;
client . queuePacket ( BasePacket . createPacket ( SendBlacklistPacket . buildPacket ( player . actorID , new String [ ] { "Test" } , ref offset1 ) , true , false ) ) ;
break ;
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case 0x01CC :
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket ( subpacket . data ) ;
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client . queuePacket ( BasePacket . createPacket ( FriendlistAddedPacket . buildPacket ( player . actorID , true , ( uint ) addFriendList . name . GetHashCode ( ) , true , addFriendList . name ) , true , false ) ) ;
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break ;
case 0x01CD :
AddRemoveSocialPacket removeFriendList = new AddRemoveSocialPacket ( subpacket . data ) ;
client . queuePacket ( BasePacket . createPacket ( FriendlistRemovedPacket . buildPacket ( player . actorID , true , removeFriendList . name ) , true , false ) ) ;
break ;
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case 0x01CE :
int offset2 = 0 ;
client . queuePacket ( BasePacket . createPacket ( SendFriendlistPacket . buildPacket ( player . actorID , new Tuple < long , string > [ ] { new Tuple < long , string > ( 01 , "Test2" ) } , ref offset2 ) , true , false ) ) ;
break ;
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case 0x01CF :
client . queuePacket ( BasePacket . createPacket ( FriendStatusPacket . buildPacket ( player . actorID , null ) , true , false ) ) ;
break ;
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/* SUPPORT DESK STUFF */
//Request for FAQ/Info List
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case 0x01D0 :
FaqListRequestPacket faqRequest = new FaqListRequestPacket ( subpacket . data ) ;
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client . queuePacket ( BasePacket . createPacket ( FaqListResponsePacket . buildPacket ( player . actorID , new string [ ] { "Testing FAQ1" , "Coded style!" } ) , true , false ) ) ;
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break ;
//Request for body of a faq/info selection
case 0x01D1 :
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FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket ( subpacket . data ) ;
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client . queuePacket ( BasePacket . createPacket ( FaqBodyResponsePacket . buildPacket ( player . actorID , "HERE IS A GIANT BODY. Nothing else to say!" ) , true , false ) ) ;
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break ;
//Request issue list
case 0x01D2 :
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GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket ( subpacket . data ) ;
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client . queuePacket ( BasePacket . createPacket ( IssueListResponsePacket . buildPacket ( player . actorID , new string [ ] { "Test1" , "Test2" , "Test3" , "Test4" , "Test5" } ) , true , false ) ) ;
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break ;
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//Request if GM ticket exists
case 0x01D3 :
client . queuePacket ( BasePacket . createPacket ( StartGMTicketPacket . buildPacket ( player . actorID , false ) , true , false ) ) ;
break ;
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//Request for GM response message
case 0x01D4 :
client . queuePacket ( BasePacket . createPacket ( GMTicketPacket . buildPacket ( player . actorID , "This is a GM Ticket Title" , "This is a GM Ticket Body." ) , true , false ) ) ;
break ;
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//GM Ticket Sent
case 0x01D5 :
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket ( subpacket . data ) ;
Log . info ( "Got GM Ticket: \n" + gmTicket . ticketTitle + "\n" + gmTicket . ticketBody ) ;
client . queuePacket ( BasePacket . createPacket ( GMTicketSentResponsePacket . buildPacket ( player . actorID , true ) , true , false ) ) ;
break ;
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//Request to end ticket
case 0x01D6 :
client . queuePacket ( BasePacket . createPacket ( EndGMTicketPacket . buildPacket ( player . actorID ) , true , false ) ) ;
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break ;
default :
Log . debug ( String . Format ( "Unknown command 0x{0:X} received." , subpacket . gameMessage . opcode ) ) ;
subpacket . debugPrintSubPacket ( ) ;
break ;
}
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}
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else
packet . debugPrintPacket ( ) ;
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}
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}
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}
}