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21 lines
563 B
Lua
21 lines
563 B
Lua
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require("global");
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require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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local buff = caster.statusEffects.GetStatusEffectById(223227)
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if buff ~= nil then
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caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
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else
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end
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end;
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