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project-meteor-server/Data/scripts/unique/sea0Town01/PopulaceStandard/mytesyn.lua

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require ("global")
function onEventStarted(player, npc)
defaultSea = GetStaticActor("DftSea");
choice = callClientFunction(player, "delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0);
elseif (choice == 2) then
if (player:GetHomePointInn() ~= 1) then
player:SetHomePointInn(1);
player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 1070); --Secondary homepoint set to the Mizzenmast
else
player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
end
end
player:EndEvent();
end