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project-meteor-server/Map Server/Actors/Quest/QuestStateManager.cs

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using Meteor.Common;
using Meteor.Map.DataObjects;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Meteor.Map.Actors.QuestNS
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{
class QuestStateManager
{
private const int SCENARIO_START = 110001;
private const int SCENARIO_MAX = 2048;
private readonly Player player;
private readonly Bitstream CompletedQuestsBitfield = new Bitstream(SCENARIO_MAX);
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private readonly Bitstream AvailableQuestsBitfield = new Bitstream(SCENARIO_MAX);
private readonly Bitstream MinLevelBitfield = new Bitstream(SCENARIO_MAX);
private readonly Bitstream PrereqBitfield = new Bitstream(SCENARIO_MAX, true);
private readonly Bitstream GCRankBitfield = new Bitstream(SCENARIO_MAX, true);
private List<Quest> ActiveQuests = new List<Quest>();
private Dictionary<uint, QuestState> QuestStateTable = new Dictionary<uint, QuestState>();
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public QuestStateManager(Player player)
{
this.player = player;
}
public void Init(Quest[] journalQuests, bool[] completedQuests)
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{
// Preload any quests that the player loaded
if (journalQuests != null)
{
foreach (var quest in journalQuests)
{
if (quest != null)
{
ActiveQuests.Add(quest);
AvailableQuestsBitfield.Set(quest.GetQuestId() - SCENARIO_START);
}
}
}
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// Init MinLv
QuestGameData[] minLvl = Server.GetQuestGamedataByMaxLvl(player.GetHighestLevel(), true);
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foreach (var questData in minLvl)
MinLevelBitfield.Set(questData.Id - SCENARIO_START);
// Init Prereq
CompletedQuestsBitfield.SetTo(completedQuests);
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foreach (var questData in Server.GetQuestGamedataAllPrerequisite())
{
if (CompletedQuestsBitfield.Get(((Quest)Server.GetStaticActors(0xA0F00000 | questData.PrerequisiteQuest)).GetQuestId() - SCENARIO_START))
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PrereqBitfield.Set(questData.Id - SCENARIO_START);
else
PrereqBitfield.Clear(questData.Id - SCENARIO_START);
}
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ComputeAvailable();
}
public void UpdateLevel(int level)
{
QuestGameData[] updated = Server.GetQuestGamedataByMaxLvl(level);
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foreach (var questData in updated)
MinLevelBitfield.Set(questData.Id - SCENARIO_START);
ComputeAvailable();
}
public void UpdateQuestCompleted(Quest quest)
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{
CompletedQuestsBitfield.Set(quest.GetQuestId() - SCENARIO_START);
QuestGameData[] updated = Server.GetQuestGamedataByPrerequisite(quest.GetQuestId());
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foreach (var questData in updated)
PrereqBitfield.Set(questData.Id - SCENARIO_START);
ComputeAvailable();
}
public void UpdateQuestAbandoned()
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{
ComputeAvailable();
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}
private void ComputeAvailable()
{
Bitstream result = new Bitstream(SCENARIO_MAX);
result.OR(CompletedQuestsBitfield);
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result.NOT();
result.AND(MinLevelBitfield);
result.AND(PrereqBitfield);
result.AND(GCRankBitfield);
Bitstream difference = AvailableQuestsBitfield.Copy();
difference.XOR(result);
byte[] diffBytes = difference.GetBytes();
for (int i = 0; i < diffBytes.Length; i++)
{
if (diffBytes[i] == 0)
continue;
for (int shift = 0; shift < 8; shift++)
{
if ((diffBytes[i] >> shift & 1) == 1)
{
int index = i * 8 + shift;
Quest quest = (Quest)Server.GetStaticActors(0xA0F00000 | (SCENARIO_START + (uint)index));
if (!AvailableQuestsBitfield.Get(index))
AddActiveQuest(quest);
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else
RemoveActiveQuest(quest);
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}
}
}
AvailableQuestsBitfield.SetTo(result);
}
public void ForceAddActiveQuest(Quest questInstance)
{
ActiveQuests.Add(questInstance);
QuestStateTable.Add(questInstance.Id, questInstance.GetQuestState());
}
private void AddActiveQuest(Quest staticQuest)
{
Quest instance = new Quest(player, staticQuest);
ActiveQuests.Add(instance);
QuestStateTable.Add(staticQuest.Id, instance.GetQuestState());
}
private void RemoveActiveQuest(Quest staticQuest)
{
// Do not remove quests in the player's journal
if (player.HasQuest(staticQuest.GetQuestId()))
return;
ActiveQuests.Remove(staticQuest);
if (QuestStateTable.ContainsKey(staticQuest.Id))
{
QuestStateTable[staticQuest.Id].DeleteState();
QuestStateTable.Remove(staticQuest.Id);
}
}
public Quest GetActiveQuest(uint id)
{
return ActiveQuests.Find(quest => quest.GetQuestId() == id);
}
public Quest[] GetQuestsForNpc(Npc npc, bool isPrivateArea)
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{
if (isPrivateArea)
return ActiveQuests.FindAll(quest => quest.IsQuestENPC(player, npc) && quest.GetSequence() != Quest.SEQ_NOT_STARTED).ToArray();
else
return ActiveQuests.FindAll(quest => quest.IsQuestENPC(player, npc)).ToArray();
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}
public byte[] GetCompletionSliceBytes(ushort from, ushort to)
{
return CompletedQuestsBitfield.GetSlice(from, to);
}
public bool IsQuestComplete(uint questId)
{
return CompletedQuestsBitfield.Get(questId - SCENARIO_START);
}
public void ForceQuestCompleteFlag(uint questId, bool flag)
{
if (flag)
CompletedQuestsBitfield.Set(questId - SCENARIO_START);
else
CompletedQuestsBitfield.Clear(questId - SCENARIO_START);
QuestGameData[] updated = Server.GetQuestGamedataByPrerequisite(questId);
foreach (var questData in updated)
{
if (flag)
PrereqBitfield.Set(questData.Id - SCENARIO_START);
else
PrereqBitfield.Clear(questData.Id - SCENARIO_START);
}
ComputeAvailable();
}
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}
}