2018-04-18 16:06:41 -05:00
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require("modifiers")
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--Battle Voice grants HP_Boost and it sets max hp to 125% normal amount and heals for the difference between current
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--This doesn't seem like the correct way to do this. If max HP changes between gainign and losing wont this break?
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function onGain(target, effect)
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local newMaxHP = target.GetMaxHP() * 1.25;
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local healAmount = newMaxHP - target.GetMaxHP();
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target.SetMaxHP(newMaxHP);
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target.AddHP(healAmount);
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end;
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function onLose(target, effect)
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2018-06-25 23:36:18 -05:00
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target.SetMaxHP(target.GetMaxHP() / 1.25);
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2018-04-18 16:06:41 -05:00
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end;
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