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project-meteor-server/Data/scripts/quests/etc/etc5g1.lua

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require("global");
--[[
Quest Script
Name: In Plain Sight
Code: Etc5g1
Id: 110829
Prereq: Level 15. Etc5u1 (The Usual Suspect) completed.
Notes:
]]
-- Sequence Numbers
SEQ_000 = 0;
SEQ_010 = 10;
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
VKOROLON = 1000458;
NICOLIAUX = 1000409;
POWLE = 1000238;
AUNILLIE = 1000410;
GAUWYN_THE_GANNET = 1002065;
HILDIBRAND = 1002067;
NASHU_MHAKARACCA = 1001996;
PRIVATE_AREA_ENTRANCE = 0;
PRIVATE_AREA_EXIT = 0;
-- DefaultTalk NPCs?
SANSA = 1000239;
ELYN = 1000411;
RYD = 1000412;
-- Quest Markers
MRKR_ACORN_ORCHARD = 11082101;
MRKR_NICOLIAUX = 11082102;
MRKR_VKOROLON = 11082103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM); -- TO-DO: Check player inventory for quest-specific item before flagging?
quest:SetENpc(VKOROLON, QFLAG_NORM); -- Always shows despite interaction
end
if (sequence == SEQ_000) then
quest:SetENpc(VKOROLON);
quest:SetENpc(NICOLIAUX, QFLAG_NORM);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENPC(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true)
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
elseif (sequence == SEQ_010) then
quest:SetENpc(VKOROLON, QFLAG_REWARD);
quest:SetENpc(NICOLIAUX);
quest:SetENpc(POWLE);
quest:SetENpc(AUNILLIE);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
elseif (classId == VKOROLON) then
-- This retail accurate. No dialog functions called.
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075);
end
elseif (sequence == SEQ_000) then
if (classId == VKOROLON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1"); -- This is a guess.
elseif (classId == NICOLIAUX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010")
attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_4");
elseif (classId == AUNILLIE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_5"); -- This is a guess.
elseif (classId == POWLE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_6"); -- This is a guess.
end
elseif (sequence == SEQ_010) then
if (classId == VKOROLON) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 1070); -- Log out in The Mizzenmast Inn w/ item.
elseif (classId == NICOLIAUX) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1") -- This is a guess.
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_4");
elseif (classId == AUNILLIE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_5"); -- This is a guess.
elseif (classId == POWLE) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_6"); -- This is a guess.
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local npcClassId = npc.GetActorClassId();
player:EndEvent();
if (npcClassId == PRIVATE_AREA_ENTRANCE) then
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999);
elseif (npcClassId == PRIVATE_AREA_EXIT) then
GetWorldManager():WarpToPublicArea(player);
end
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_ACORN_ORCHARD; -- TO-DO: Check for private area and use MRKR_NICOLIAUX in place of this
elseif (sequence == SEQ_010) then
return MRKR_VKOROLON;
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 3071); -- Log out in The Hourglass w/ item.
end
end