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https://bitbucket.org/Ioncannon/project-meteor-server.git
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67 lines
2 KiB
C#
67 lines
2 KiB
C#
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using FFXIVClassic_Map_Server.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.receive.events
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{
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class EventStartPacket
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{
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public const ushort OPCODE = 0x012D;
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public const uint PACKET_SIZE = 0xD8;
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public bool invalidPacket = false;
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public uint actorID;
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public uint scriptOwnerActorID;
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public uint val1;
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public uint val2;
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public byte val3;
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public string eventStarter;
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public List<LuaParam> luaParams;
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public EventStartPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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actorID = binReader.ReadUInt32();
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scriptOwnerActorID = binReader.ReadUInt32();
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val1 = binReader.ReadUInt32();
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val2 = binReader.ReadUInt32();
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val3 = binReader.ReadByte();
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List<byte> strList = new List<byte>();
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byte curByte;
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while ((curByte = binReader.ReadByte())!=0)
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{
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strList.Add(curByte);
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}
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eventStarter = Encoding.ASCII.GetString(strList.ToArray());
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binReader.ReadUInt32();
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binReader.ReadUInt32();
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binReader.ReadUInt32();
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binReader.ReadUInt32();
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binReader.ReadByte();
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luaParams = LuaUtils.readLuaParams(binReader);
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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