2015-09-25 18:52:25 -04:00
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using FFXIVClassic_Lobby_Server;
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2015-10-13 19:15:44 -04:00
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using FFXIVClassic_Lobby_Server.packets;
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2016-01-20 23:18:10 -05:00
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using FFXIVClassic_Map_Server.Actors;
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2015-10-13 19:15:44 -04:00
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using FFXIVClassic_Map_Server.packets.send.actor;
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2015-09-25 18:52:25 -04:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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2015-12-04 02:00:05 -05:00
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class ConnectedPlayer
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{
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public uint actorID = 0;
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2016-01-02 14:04:45 -05:00
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Player playerActor;
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public List<Actor> actorInstanceList = new List<Actor>();
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public uint eventCurrentOwner = 0;
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public string eventCurrentStarter = "";
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2015-09-25 18:52:25 -04:00
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2016-01-19 21:47:59 -05:00
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private ClientConnection zoneConnection;
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private ClientConnection chatConnection;
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2015-09-25 18:52:25 -04:00
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bool isDisconnected;
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2015-12-04 02:00:05 -05:00
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public ConnectedPlayer(uint actorId)
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2015-09-25 18:52:25 -04:00
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{
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this.actorID = actorId;
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2016-01-19 21:47:59 -05:00
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playerActor = new Player(this, actorId);
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2016-01-10 01:19:46 -05:00
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actorInstanceList.Add(playerActor);
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2015-09-25 18:52:25 -04:00
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}
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2016-01-19 21:47:59 -05:00
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public void setConnection(int type, ClientConnection conn)
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{
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switch (type)
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{
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case BasePacket.TYPE_ZONE:
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zoneConnection = conn;
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break;
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case BasePacket.TYPE_CHAT:
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chatConnection = conn;
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break;
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}
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2015-09-25 18:52:25 -04:00
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}
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2015-09-25 18:52:25 -04:00
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public bool isClientConnectionsReady()
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{
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return (zoneConnection != null && chatConnection != null);
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2015-09-25 18:52:25 -04:00
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}
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public void disconnect()
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{
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isDisconnected = true;
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zoneConnection.disconnect();
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chatConnection.disconnect();
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}
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public void queuePacket(BasePacket basePacket)
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{
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zoneConnection.queuePacket(basePacket);
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}
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public void queuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
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{
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zoneConnection.queuePacket(subPacket, isAuthed, isEncrypted);
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}
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public Player getActor()
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2015-10-06 00:39:18 -04:00
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{
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return playerActor;
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}
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2015-09-25 18:52:25 -04:00
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public void updatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
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{
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playerActor.positionX = x;
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playerActor.positionY = y;
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playerActor.positionZ = z;
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playerActor.rotation = rot;
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playerActor.moveState = moveState;
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2016-01-20 00:02:57 -05:00
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2015-09-25 18:52:25 -04:00
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}
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public void sendMotd()
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{
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2016-01-10 03:05:22 -05:00
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2015-09-25 18:52:25 -04:00
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}
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2015-12-04 02:00:05 -05:00
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public void sendChat(ConnectedPlayer sender, string message, int mode)
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{
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}
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2015-10-13 19:15:44 -04:00
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public List<BasePacket> updateInstance(List<Actor> list)
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{
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List<BasePacket> basePackets = new List<BasePacket>();
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List<SubPacket> posUpdateSubpackets = new List<SubPacket>();
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2015-10-12 02:03:47 -04:00
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2015-10-13 19:15:44 -04:00
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for (int i = 0; i < list.Count; i++)
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{
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Actor actor = list[i];
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2016-01-02 14:04:45 -05:00
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if (actor.actorId == playerActor.actorId)
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continue;
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if (actorInstanceList.Contains(actor))
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2015-10-13 22:58:21 -04:00
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{
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posUpdateSubpackets.Add(actor.createPositionUpdatePacket(playerActor.actorId));
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}
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else
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{
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basePackets.Add(actor.getSpawnPackets(playerActor.actorId, 1));
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basePackets.Add(actor.getInitPackets(playerActor.actorId));
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2016-01-23 22:11:45 -05:00
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basePackets.Add(actor.getSetEventStatusPackets(playerActor.actorId));
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2015-10-13 22:58:21 -04:00
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actorInstanceList.Add(actor);
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}
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2015-10-13 19:15:44 -04:00
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}
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2015-11-27 00:42:35 -05:00
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if (posUpdateSubpackets.Count > 0)
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basePackets.Add(BasePacket.createPacket(posUpdateSubpackets, true, false));
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2015-10-13 19:15:44 -04:00
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return basePackets;
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2015-10-12 02:03:47 -04:00
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}
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2016-01-02 14:04:45 -05:00
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2015-09-25 18:52:25 -04:00
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}
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}
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