1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-23 21:27:46 +00:00
project-meteor-server/data/scripts/directors/Quest/QuestDirectorMan0g001.lua

119 lines
3.6 KiB
Lua
Raw Normal View History

require ("global")
require ("tutorial")
require ("modifiers")
require ("quests/man/man0g0")
--processTtrBtl001: Active Mode Tutorial
--processTtrBtl002: Targetting Tutorial (After active mode done)
function init()
return "/Director/Quest/QuestDirectorMan0g001";
end
--Should we be using this to spawn mobs and drop Simplecontent?
function onCreateContentArea(players, director, contentArea, contentGroup)
2017-10-10 13:32:47 -05:00
director:StartContentGroup();
end
function onEventStarted(player, actor, triggerName)
man0g0Quest = player:GetQuest("Man0g0");
player:SendMessage(0x20, "", "Starting");
startTutorialMode(player);
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001", nil, nil, nil);
player:EndEvent();
player:SendMessage(0x20, "", "Waiting for player active");
waitForSignal("playerActive");
player:SendMessage(0x20, "", "player active");
wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative.
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil);
player:SendMessage(0x20, "", "processTtrBtl002 called");
player:EndEvent();
--Combat portion of tutorial
if player:IsDiscipleOfWar() then
waitForSignal("playerAttack");
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP);
waitForSignal("tpOver1000");
closeTutorialWidget(player);
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS);
waitForSignal("weaponskillUsed");
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill
elseif player:IsDiscipleOfMagic() then
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_CASTING);
waitForSignal("spellUsed");
closeTutorialWidget(player);
elseif player:IsDiscipleOfHand() then
waitForSignal("abilityUsed");
elseif player:IsDiscipleOfLand() then
waitForSignal("abilityUsed");
end
--Currently this requires the player to pass all the other signals first, need a way for signals to work out of order
waitForSignal("mobkill");
waitForSignal("mobkill");
waitForSignal("mobkill");
worldMaster = GetWorldMaster();
wait(5);--Debug waits, get rid of these later
player:Disengage(0x0000);
wait(5);
man0g0Quest:NextPhase(10);
wait(5);
--This doesn't work
player:RemoveFromCurrentPartyAndCleanup();
player:SendDataPacket("attention", worldMaster, "", 51073, 2);
wait(5);
player:ChangeMusic(7);
wait(5);
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
wait(5);
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil);
wait(5);
player:GetZone():ContentFinished();
--player:EndEvent();
--GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
--[[
IF DoW:
OpenWidget (TP)
IF TP REACHED:
CloseWidget
OpenWidget (WS)
IF WS USED:
Success
CloseWidget
ELSE MAGIC:
OpenWidget (DEFEAT ENEMY)
]]
player:EndEvent();
wait(5);
GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
end
function onUpdate(deltaTime, area)
end
function onTalkEvent(player, npc)
end
function onPushEvent(player, npc)
end
function onCommandEvent(player, command)
end
function onEventUpdate(player, npc)
end
function onCommand(player, command)
end
function main(director, contentGroup)
onCreateContentArea(director:GetPlayerMembers(), director, director:GetZone(), contentGroup);
end;