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project-meteor-server/FFXIVClassic Map Server/actors/chara/ai/controllers/BattleNpcController.cs

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2017-07-08 00:20:55 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
{
class BattleNpcController : Controller
{
public BattleNpcController(Character owner)
{
this.owner = owner;
this.lastUpdate = DateTime.Now;
}
public override void Update(DateTime tick)
{
// todo: handle aggro/deaggro and other shit here
((BattleNpc)this.owner).statusEffects.Update(tick);
}
public override bool Engage(Character target)
{
// todo: check distance, last swing time, status effects
this.owner.aiContainer.InternalEngage(target);
return true;
}
private bool TryEngage(Character target)
{
// todo:
return true;
}
public override bool Disengage()
{
// todo:
return true;
}
public override void Cast(Character target, uint spellId)
{
}
public override void Ability(Character target, uint abilityId)
{
}
public override void RangedAttack(Character target)
{
}
public override void MobSkill(Character target, uint mobSkillId)
{
}
}
}