mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 20:27:47 +00:00
64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
![]() |
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using FFXIVClassic_Map_Server.Actors;
|
|||
|
|
|||
|
namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
|
|||
|
{
|
|||
|
class BattleNpcController : Controller
|
|||
|
{
|
|||
|
public BattleNpcController(Character owner)
|
|||
|
{
|
|||
|
this.owner = owner;
|
|||
|
this.lastUpdate = DateTime.Now;
|
|||
|
}
|
|||
|
|
|||
|
public override void Update(DateTime tick)
|
|||
|
{
|
|||
|
// todo: handle aggro/deaggro and other shit here
|
|||
|
((BattleNpc)this.owner).statusEffects.Update(tick);
|
|||
|
}
|
|||
|
|
|||
|
public override bool Engage(Character target)
|
|||
|
{
|
|||
|
// todo: check distance, last swing time, status effects
|
|||
|
this.owner.aiContainer.InternalEngage(target);
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
private bool TryEngage(Character target)
|
|||
|
{
|
|||
|
// todo:
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public override bool Disengage()
|
|||
|
{
|
|||
|
// todo:
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
public override void Cast(Character target, uint spellId)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public override void Ability(Character target, uint abilityId)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public override void RangedAttack(Character target)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public override void MobSkill(Character target, uint mobSkillId)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|