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project-meteor-server/data/scripts/unique/ocn0Battle02/PopulaceStandard/pplStd_11@0C100.lua

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require("/quests/man/man0l0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc:GetActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
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man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
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npc:SetQuestGraphic(player, 0x2);
end
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
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player:SetEventStatus(npc, "pushDefault", false, 0x2);
end
end
end
function onEventStarted(player, npc, triggerName)
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man0l0Quest = player:GetQuest("Man0l0");
if (man0l0Quest ~= nil) then
if (triggerName == "pushDefault") then
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
--Is doing talk tutorial?
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
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player:SetEventStatus(npc, "pushDefault", false, 0x2);
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
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npc:SetQuestGraphic(player, 0x2);
man0l0Quest:SaveData();
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player:GetDirector():OnTalked(npc);
--Was he talked to for the mini tutorial?
else
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
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npc:SetQuestGraphic(player, 0x0);
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
man0l0Quest:SaveData();
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player:GetDirector():OnTalked(npc);
end
end
else
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player:EndEvent();
end
else
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player:EndEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
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player:EndEvent();
end