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project-meteor-server/data/scripts/effects/hundred_fists.lua

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require("modifiers")
--will this break with things like slow?
function onGain(target, effect)
local currDelay = target.GetMod(modifiersGlobal.AttackDelay);
target.SetMod(modifiersGlobal.AttackDelay), 0.66 * currDelay);
end;
function onLose(target, effect)
local currDelay = target.GetMod(modifiersGlobal.AttackDelay);
target.SetMod(modifiersGlobal.AttackDelay), 1.50 * currDelay);
end;