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project-meteor-server/FFXIVClassic Map Server/Program.cs

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2015-09-25 18:52:25 -04:00
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Diagnostics;
using System.Threading;
using FFXIVClassic_Lobby_Server.common;
using System.Runtime.InteropServices;
using MySql.Data.MySqlClient;
using System.Reflection;
using FFXIVClassic_Lobby_Server.dataobjects;
using System.IO;
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namespace FFXIVClassic_Lobby_Server
{
class Program
{
static void Main(string[] args)
{
#if DEBUG
TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
Debug.Listeners.Add(myWriter);
#endif
bool startServer = true;
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("---------FFXIV 1.0 Map Server---------");
Console.ForegroundColor = ConsoleColor.Gray;
Assembly assem = Assembly.GetExecutingAssembly();
Version vers = assem.GetName().Version;
Console.WriteLine("Version: " + vers.ToString());
//Load Config
if (!ConfigConstants.load())
startServer = false;
//Test DB Connection
Console.Write("Testing DB connection... ");
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
conn.Close();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("[OK]");
Console.ForegroundColor = ConsoleColor.Gray;
}
catch (MySqlException e)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("[FAILED]");
Console.ForegroundColor = ConsoleColor.Gray;
startServer = false;
}
}
//Check World ID
World thisWorld = Database.getServer(ConfigConstants.DATABASE_WORLDID);
if (thisWorld != null)
Console.WriteLine("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
else
Console.WriteLine("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
//Start server if A-OK
if (startServer)
{
Server server = new Server();
server.startServer();
while (true)
{
String input = Console.ReadLine();
String[] split = input.Split(' ');
if (split.Length >= 3)
{
if (split[0].Equals("sendpacket"))
{
try{
server.sendPacket("./packets/" + split[1], Int32.Parse(split[2]));
}
catch (Exception e)
{
Log.error("Could not load packet");
}
}
}
Thread.Sleep(1000);
}
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}
Console.WriteLine("Press any key to continue...");
Console.ReadKey();
}
}
}