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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Text ;
using System.Net ;
using System.Net.Sockets ;
using System.Threading.Tasks ;
using System.Threading ;
using FFXIVClassic_Lobby_Server.common ;
using FFXIVClassic_Map_Server.dataobjects ;
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using FFXIVClassic_Lobby_Server.packets ;
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namespace FFXIVClassic_Lobby_Server
{
class Server
{
public const int FFXIV_MAP_PORT = 54992 ;
public const int BUFFER_SIZE = 0x400 ;
public const int BACKLOG = 100 ;
private Socket mServerSocket ;
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private Dictionary < uint , Player > mConnectedPlayerList = new Dictionary < uint , Player > ( ) ;
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private List < ClientConnection > mConnectionList = new List < ClientConnection > ( ) ;
private PacketProcessor mProcessor ;
private Thread mProcessorThread ;
#region Socket Handling
public bool startServer ( )
{
IPEndPoint serverEndPoint = new System . Net . IPEndPoint ( IPAddress . Parse ( ConfigConstants . OPTIONS_BINDIP ) , FFXIV_MAP_PORT ) ;
try {
mServerSocket = new System . Net . Sockets . Socket ( serverEndPoint . Address . AddressFamily , SocketType . Stream , ProtocolType . Tcp ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Could not create socket, check to make sure not duplicating port" , e ) ;
}
try
{
mServerSocket . Bind ( serverEndPoint ) ;
mServerSocket . Listen ( BACKLOG ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured while binding socket, check inner exception" , e ) ;
}
try
{
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured starting listeners, check inner exception" , e ) ;
}
Console . Write ( "Game server has started @ " ) ;
Console . ForegroundColor = ConsoleColor . White ;
Console . WriteLine ( "{0}:{1}" , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Address , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Port ) ;
Console . ForegroundColor = ConsoleColor . Gray ;
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mProcessor = new PacketProcessor ( mConnectedPlayerList , mConnectionList ) ;
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mProcessorThread = new Thread ( new ThreadStart ( mProcessor . update ) ) ;
mProcessorThread . Start ( ) ;
return true ;
}
private void acceptCallback ( IAsyncResult result )
{
ClientConnection conn = null ;
Socket socket = ( System . Net . Sockets . Socket ) result . AsyncState ;
try
{
conn = new ClientConnection ( ) ;
conn . socket = socket . EndAccept ( result ) ;
conn . buffer = new byte [ BUFFER_SIZE ] ;
lock ( mConnectionList )
{
mConnectionList . Add ( conn ) ;
}
Log . conn ( String . Format ( "Connection {0}:{1} has connected." , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Address , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Port ) ) ;
//Queue recieving of data from the connection
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( receiveCallback ) , conn ) ;
//Queue the accept of the next incomming connection
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
catch ( SocketException )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
catch ( Exception )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
}
private Player findPlayerBySocket ( Socket s )
{
lock ( mConnectedPlayerList )
{
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foreach ( KeyValuePair < uint , Player > p in mConnectedPlayerList )
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{
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if ( ( p . Value . getConnection1 ( ) . socket . RemoteEndPoint as IPEndPoint ) . Address . Equals ( ( s . RemoteEndPoint as IPEndPoint ) . Address ) )
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{
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return p . Value ;
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}
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if ( ( p . Value . getConnection2 ( ) . socket . RemoteEndPoint as IPEndPoint ) . Address . Equals ( ( s . RemoteEndPoint as IPEndPoint ) . Address ) )
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{
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return p . Value ;
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}
}
}
return null ;
}
private Player findPlayerByClientConnection ( ClientConnection conn )
{
throw new NotImplementedException ( ) ;
}
private void receiveCallback ( IAsyncResult result )
{
ClientConnection conn = ( ClientConnection ) result . AsyncState ;
try
{
int bytesRead = conn . socket . EndReceive ( result ) ;
if ( bytesRead > 0 )
{
conn . processIncoming ( bytesRead ) ;
//Queue the next receive
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( receiveCallback ) , conn ) ;
}
else
{
Log . conn ( String . Format ( "{0} has disconnected." , conn . owner = = 0 ? conn . getAddress ( ) : "User " + conn . owner ) ) ;
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
catch ( SocketException )
{
if ( conn . socket ! = null )
{
Log . conn ( String . Format ( "{0} has disconnected." , conn . owner = = 0 ? conn . getAddress ( ) : "User " + conn . owner ) ) ;
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
}
#endregion
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public void sendPacket ( string path , int conn )
{
mProcessor . sendPacket ( path , conn ) ;
}
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}
}