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project-meteor-server/data/scripts/effects/blood_for_blood.lua

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require("modifiers")
require("hiteffect")
--Takes 10% of hp rounded down
--Random guess, but increases damage by 10% (12.5% traited)?
function onPreAction(caster, target, effect, skill, action, actionContainer)
local hpToRemove = math.floor(caster.GetHP() * 0.10);
local modifier = 1.10;
if (effect.GetTier() == 2) then
modifier = 1.25;
end
action.amount = action.amount * modifier;
caster.DelHP(hpToRemove);
--Remove status and add message
actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
end;