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project-meteor-server/data/scripts/effects/decoy.lua

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require("modifiers")
require("battleutils")
--This is the untraited version of decoy.
function onPreAction(caster, target, effect, skill, action, actionContainer)
--Evade single ranged or magic attack
--Traited allows for physical attacks
if skill.isRanged or action.actionType == ActionType.Magic then
--Set action's hit rate to 0
action.hirRate = 0.0;
end
--Remove status and add message
actionsList.AddAction(target.statusEffects.RemoveForBattleAction(effect));
end;