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project-meteor-server/data/scripts/effects/dread_spike.lua

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require("modifiers")
require("battleutils")
--Dread spike completely nullifies a physical action and absorbs how much damage it would have done (when it's powered up)
--I'm going to assume it only absorbs half damage without LS/PS up
--When I say it nullifies an attack, it even gets rid of the message. It's as if the attack didn't happen
--Don't know how this works with multi-hit attacks or even how it works with stoneskin or other buffs that respond to damage
-- I dont really know how this should work...
function onDamageTaken(effect, attacker, defender, action, actionContainer)
if action.actionType == ActionType.Physical then
--maybe this works?
local absorbAmount = action.amount;
action.amount = 0;
action.worldMasterTextId = 0;
attacker.AddHP(absorbAmount);
--30451: You recover [absorbAmount] HP.
actionContainer.AddHPAction(defender.actorId, 30451, absorbAmount)
--Dread Spike is lost after absorbing hp
actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
end
end;