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project-meteor-server/FFXIVClassic Map Server/common/Utils.cs

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using System;
using System.Collections.Generic;
using System.IO;
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using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.common
{
static class Utils
{
private static readonly uint[] _lookup32 = CreateLookup32();
private static uint[] CreateLookup32()
{
var result = new uint[256];
for (int i = 0; i < 256; i++)
{
string s = i.ToString("X2");
result[i] = ((uint)s[0]) + ((uint)s[1] << 16);
}
return result;
}
public static string ByteArrayToHex(byte[] bytes)
{
var lookup32 = _lookup32;
var result = new char[(bytes.Length * 3) + ((bytes.Length/16) < 1 ? 1 : (bytes.Length/16)*3) + bytes.Length+60];
int numNewLines = 0;
for (int i = 0; i < bytes.Length; i++)
{
var val = lookup32[bytes[i]];
result[(3 * i) + (17 * numNewLines) + 0] = (char)val;
result[(3 * i) + (17 * numNewLines) + 1] = (char)(val >> 16);
result[(3 * i) + (17 * numNewLines) + 2] = ' ';
result[(numNewLines * (3*16+17)) + (3 * 16) + (i % 16)] = (char)bytes[i] >= 32 && (char)bytes[i] <= 126 ? (char)bytes[i] : '.';
if (i != bytes.Length - 1 && bytes.Length > 16 && i != 0 && (i+1) % 16 == 0)
{
result[(numNewLines * (3*16+17)) + (3 * 16) + (16)] = '\n';
numNewLines++;
}
}
return new string(result);
}
public static UInt32 UnixTimeStampUTC()
{
UInt32 unixTimeStamp;
DateTime currentTime = DateTime.Now;
DateTime zuluTime = currentTime.ToUniversalTime();
DateTime unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
return unixTimeStamp;
}
public static UInt64 MilisUnixTimeStampUTC()
{
UInt64 unixTimeStamp;
DateTime currentTime = DateTime.Now;
DateTime zuluTime = currentTime.ToUniversalTime();
DateTime unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
return unixTimeStamp;
}
public static ulong swapEndian(ulong input)
{
return ((0x00000000000000FF) & (input >> 56) |
(0x000000000000FF00) & (input >> 40) |
(0x0000000000FF0000) & (input >> 24) |
(0x00000000FF000000) & (input >> 8) |
(0x000000FF00000000) & (input << 8) |
(0x0000FF0000000000) & (input << 24) |
(0x00FF000000000000) & (input << 40) |
(0xFF00000000000000) & (input << 56));
}
public static uint swapEndian(uint input)
{
return ((input >> 24) & 0xff) |
((input << 8) & 0xff0000) |
((input >> 8) & 0xff00) |
((input << 24) & 0xff000000);
}
public static int swapEndian(int input)
{
uint inputAsUint = (uint)input;
input = (int)
(((inputAsUint >> 24) & 0xff) |
((inputAsUint << 8) & 0xff0000) |
((inputAsUint >> 8) & 0xff00) |
((inputAsUint << 24) & 0xff000000));
return input;
}
public static uint MurmurHash2(string key, uint seed)
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
byte[] data = Encoding.ASCII.GetBytes(key);
const uint m = 0x5bd1e995;
const int r = 24;
int len = key.Length;
int dataIndex = len - 4;
// Initialize the hash to a 'random' value
uint h = seed ^ (uint)len;
// Mix 4 bytes at a time into the hash
while (len >= 4)
{
h *= m;
uint k = (uint)BitConverter.ToInt32(data, dataIndex);
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
((k << 8) & 0xff0000) | // move byte 1 to byte 2
((k >> 8) & 0xff00) | // move byte 2 to byte 1
((k << 24) & 0xff000000); // byte 0 to byte 3
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
dataIndex -= 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch (len)
{
case 3:
h ^= (uint)data[0] << 16; goto case 2;
case 2:
h ^= (uint)data[len-2] << 8; goto case 1;
case 1:
h ^= data[len-1];
h *= m;
break;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
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}
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
{
byte[] data = new byte[(array.Length/8)+(array.Length%8 != 0 ? 1 : 0)];
int dataCounter = 0;
for (int i = 0; i < array.Length; i+=8)
{
for (int bitCount = 0; bitCount < 8; bitCount++)
{
if (i + bitCount >= array.Length)
break;
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7-bitCount) | data[dataCounter]);
}
dataCounter++;
}
return data;
}
public static string FFXIVLoginStringDecodeBinary(string path)
{
Console.OutputEncoding = System.Text.Encoding.UTF8;
byte[] data = File.ReadAllBytes(path);
int offset = 0x5405a;
//int offset = 0x5425d;
//int offset = 0x53ea0;
while (true)
{
string result = "";
uint key = (uint)data[offset + 0] << 8 | data[offset+1];
uint key2 = data[offset + 2];
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
key &= 0xFFFF;
key2 = key2 ^ key;
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
key &= 0xFFFF;
uint finalKey = key;
key = data[offset + 3];
uint count = (key2 & 0xFF) << 8;
key = key ^ finalKey;
key &= 0xFF;
count |= key;
int count2 = 0;
while (count != 0)
{
uint encrypted = data[offset + 4 + count2];
finalKey = RotateRight(finalKey, 1) & 0xFFFF;
finalKey -= 0x22AF;
finalKey &= 0xFFFF;
encrypted = encrypted ^ (finalKey & 0xFF);
result += (char)encrypted;
count--;
count2++;
}
offset += 4 + count2;
Console.WriteLine(result);
}
}
public static string FFXIVLoginStringDecode(byte[] data)
{
string result = "";
uint key = (uint)data[0] << 8 | data[1];
uint key2 = data[2];
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
key2 = key2 ^ key;
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
uint finalKey = key;
key = data[3];
uint count = (key2 & 0xFF) << 8;
key = key ^ finalKey;
key &= 0xFF;
count |= key;
int count2 = 0;
while (count != 0)
{
uint encrypted = data[4 + count2];
finalKey = RotateRight(finalKey, 1) & 0xFFFF;
finalKey -= 0x22AF;
encrypted = encrypted ^ (finalKey & 0xFF);
result += (char)encrypted;
count--;
count2++;
}
return result;
}
public static byte[] FFXIVLoginStringEncode(uint key, string text)
{
key = key & 0xFFFF;
uint count = 0;
byte[] asciiBytes = Encoding.ASCII.GetBytes(text);
byte[] result = new byte[4 + text.Length];
for (count = 0; count < text.Length; count++)
{
result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF));
key += 0x22AF;
key &= 0xFFFF;
key = RotateLeft(key, 1) & 0xFFFF;
}
count = count ^ key;
result[3] = (byte) (count & 0xFF);
key += 0x22AF & 0xFFFF;
key = RotateLeft(key, 1) & 0xFFFF;
result[2] = (byte)(key & 0xFF);
key += 0x22AF & 0xFFFF;
key = RotateLeft(key, 1) & 0xFFFF;
result[1] = (byte)(key & 0xFF);
result[0] = (byte)((key >> 8) & 0xFF);
return result;
}
public static uint RotateLeft(uint value, int bits)
{
return (value << bits) | (value >> (16 - bits));
}
public static uint RotateRight(uint value, int bits)
{
return (value >> bits) | (value << (16 - bits));
}
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}
}