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project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class MoveActorToPositionPacket
{
public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x50;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
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{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((Single)x);
binWriter.Write((Single)y);
binWriter.Write((Single)z);
binWriter.Write((Single)rot);
binWriter.Write((ushort)moveState);
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}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
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return packet;
}
}
}