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project-meteor-server/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs

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using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetMusicPacket
{
public const ushort OPCODE = 0x000C;
public const uint PACKET_SIZE = 0x28;
public const ushort EFFECT_IMMEDIATE = 0x1;
public const ushort EFFECT_CROSSFADE = 0x2; //??
public const ushort EFFECT_LAYER = 0x3; //??
public const ushort EFFECT_FADEIN = 0x4;
public const ushort EFFECT_PLAY_NORMAL_CHANNEL = 0x5; //Only works for multi channeled music
public const ushort EFFECT_PLAY_BATTLE_CHANNEL = 0x6;
public static SubPacket buildPacket(uint playerActorID, ushort musicID, ushort musicTrackMode)
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{
ulong combined = (ulong)(musicID | (musicTrackMode << 16));
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return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
}
}
}