1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-20 11:47:48 +00:00
project-meteor-server/FFXIVClassic Map Server/dataobjects/ConnectedPlayer.cs

155 lines
4.2 KiB
C#
Raw Normal View History

2015-09-25 18:52:25 -04:00
using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.packets.send.actor;
2015-09-25 18:52:25 -04:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
{
class ConnectedPlayer
{
public uint actorID = 0;
Player playerActor;
public List<Actor> actorInstanceList = new List<Actor>();
public uint eventCurrentOwner = 0;
public string eventCurrentStarter = "";
2015-09-25 18:52:25 -04:00
ClientConnection conn1;
ClientConnection conn2;
bool isDisconnected;
public ConnectedPlayer(uint actorId)
2015-09-25 18:52:25 -04:00
{
this.actorID = actorId;
DBCharacter chara = Database.getCharacter(actorId);
createPlayerActor(actorId, chara);
2015-09-25 18:52:25 -04:00
}
public void addConnection(ClientConnection conn)
{
if (conn1 == null && conn2 != null)
conn1 = conn;
else if (conn2 == null && conn1 != null)
conn2 = conn;
else
conn1 = conn;
}
public bool isClientConnectionsReady()
{
return (conn1 != null && conn2 != null);
}
public void disconnect()
{
isDisconnected = true;
conn1.disconnect();
conn2.disconnect();
}
public void setConnection1(ClientConnection conn)
{
conn1 = conn;
}
public void setConnection2(ClientConnection conn)
{
conn2 = conn;
}
public ClientConnection getConnection1()
{
return conn1;
}
public ClientConnection getConnection2()
{
return conn2;
2015-09-25 18:52:25 -04:00
}
public void queuePacket(BasePacket basePacket)
{
conn1.queuePacket(basePacket);
}
public void queuePacket(SubPacket subPacket, bool isAuthed, bool isEncrypted)
{
conn1.queuePacket(subPacket, isAuthed, isEncrypted);
}
public Player getActor()
{
return playerActor;
}
public void createPlayerActor(uint actorId, DBCharacter chara)
2015-09-25 18:52:25 -04:00
{
playerActor = new Player(actorId);
playerActor.displayNameId = 0xFFFFFFFF;
playerActor.customDisplayName = chara.name;
playerActor.setPlayerAppearance();
2015-09-25 18:52:25 -04:00
actorInstanceList.Add(playerActor);
}
public void updatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
{
playerActor.positionX = x;
playerActor.positionY = y;
playerActor.positionZ = z;
playerActor.rotation = rot;
playerActor.moveState = moveState;
}
public void sendMotd()
{
DBWorld world = Database.getServer(ConfigConstants.DATABASE_WORLDID);
2015-09-25 18:52:25 -04:00
//sendChat(world.motd);
}
public void sendChat(ConnectedPlayer sender, string message, int mode)
2015-09-25 18:52:25 -04:00
{
}
public List<BasePacket> updateInstance(List<Actor> list)
{
List<BasePacket> basePackets = new List<BasePacket>();
List<SubPacket> posUpdateSubpackets = new List<SubPacket>();
for (int i = 0; i < list.Count; i++)
{
Actor actor = list[i];
if (actor.actorId == playerActor.actorId)
continue;
if (actorInstanceList.Contains(actor))
2015-10-13 22:58:21 -04:00
{
posUpdateSubpackets.Add(actor.createPositionUpdatePacket(playerActor.actorId));
2015-10-13 22:58:21 -04:00
}
else
2015-10-13 22:58:21 -04:00
{
BasePacket p = actor.createActorSpawnPackets(playerActor.actorId);
p.replaceActorID(playerActor.actorId);
2015-10-13 22:58:21 -04:00
basePackets.Add(p);
actorInstanceList.Add(actor);
}
}
if (posUpdateSubpackets.Count > 0)
basePackets.Add(BasePacket.createPacket(posUpdateSubpackets, true, false));
return basePackets;
}
2015-09-25 18:52:25 -04:00
}
}