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https://bitbucket.org/Ioncannon/project-meteor-server.git
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65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Map.lua;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Meteor.Map.packets.receive.events
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{
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class EventUpdatePacket
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{
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public const ushort OPCODE = 0x012E;
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public const uint PACKET_SIZE = 0x78;
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public bool invalidPacket = false;
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public uint actorID;
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public uint scriptOwnerActorID;
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public uint val1;
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public uint val2;
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public byte step;
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public List<LuaParam> luaParams;
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public EventUpdatePacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try{
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actorID = binReader.ReadUInt32();
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scriptOwnerActorID = binReader.ReadUInt32();
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val1 = binReader.ReadUInt32();
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val2 = binReader.ReadUInt32();
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step = binReader.ReadByte();
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luaParams = LuaUtils.ReadLuaParams(binReader);
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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