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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Text ;
using System.Net ;
using System.Net.Sockets ;
using System.Threading.Tasks ;
using System.Threading ;
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using FFXIVClassic_Lobby_Server.common ;
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namespace FFXIVClassic_Lobby_Server
{
class Server
{
public const int FFXIV_LOBBY_PORT = 54994 ;
public const int BUFFER_SIZE = 0x400 ;
public const int BACKLOG = 100 ;
private Socket mServerSocket ;
private List < ClientConnection > mConnectionList = new List < ClientConnection > ( ) ;
private PacketProcessor mProcessor ;
private Thread mProcessorThread ;
#region Socket Handling
public bool startServer ( )
{
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IPEndPoint serverEndPoint = new System . Net . IPEndPoint ( IPAddress . Parse ( ConfigConstants . OPTIONS_BINDIP ) , FFXIV_LOBBY_PORT ) ;
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try {
mServerSocket = new System . Net . Sockets . Socket ( serverEndPoint . Address . AddressFamily , SocketType . Stream , ProtocolType . Tcp ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Could not create socket, check to make sure not duplicating port" , e ) ;
}
try
{
mServerSocket . Bind ( serverEndPoint ) ;
mServerSocket . Listen ( BACKLOG ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured while binding socket, check inner exception" , e ) ;
}
try
{
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured starting listeners, check inner exception" , e ) ;
}
Console . Write ( "Server has started @ " ) ;
Console . ForegroundColor = ConsoleColor . White ;
Console . WriteLine ( "{0}:{1}" , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Address , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Port ) ;
Console . ForegroundColor = ConsoleColor . Gray ;
mProcessor = new PacketProcessor ( mConnectionList ) ;
mProcessorThread = new Thread ( new ThreadStart ( mProcessor . update ) ) ;
mProcessorThread . Start ( ) ;
return true ;
}
private void acceptCallback ( IAsyncResult result )
{
ClientConnection conn = null ;
try
{
System . Net . Sockets . Socket s = ( System . Net . Sockets . Socket ) result . AsyncState ;
conn = new ClientConnection ( ) ;
conn . socket = s . EndAccept ( result ) ;
conn . buffer = new byte [ BUFFER_SIZE ] ;
lock ( mConnectionList )
{
mConnectionList . Add ( conn ) ;
}
//Queue recieving of data from the connection
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( receiveCallback ) , conn ) ;
//Queue the accept of the next incomming connection
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
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Log . conn ( String . Format ( "Connection {0}:{1} has connected." , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Address , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Port ) ) ;
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}
catch ( SocketException )
{
if ( conn . socket ! = null )
{
conn . socket . Close ( ) ;
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
catch ( Exception )
{
if ( conn . socket ! = null )
{
conn . socket . Close ( ) ;
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
}
private void receiveCallback ( IAsyncResult result )
{
ClientConnection conn = ( ClientConnection ) result . AsyncState ;
try
{
int bytesRead = conn . socket . EndReceive ( result ) ;
if ( bytesRead > 0 )
{
conn . processIncoming ( bytesRead ) ;
//Queue the next receive
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( receiveCallback ) , conn ) ;
}
else
{
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Log . conn ( String . Format ( "{0} has disconnected." , conn . currentUserId = = 0 ? conn . getAddress ( ) : "User " + conn . currentUserId ) ) ;
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conn . socket . Close ( ) ;
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
catch ( SocketException )
{
if ( conn . socket ! = null )
{
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Log . conn ( String . Format ( "Connection @ {0} has disconnected." , conn . currentUserId = = 0 ? "Unknown User " : "User " + conn . currentUserId ) ) ;
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conn . socket . Close ( ) ;
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
}
#endregion
}
}