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project-meteor-server/FFXIVClassic Map Server/actors/group/Group.cs

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using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.group.work;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class Group
{
public const uint PlayerPartyGroup = 10001;
public const uint CompanyGroup = 20001;
public const uint GroupInvitationRelationGroup = 50001;
public const uint TradeRelationGroup = 50002;
public const uint BazaarBuyItemRelationGroup = 50009;
public const uint RetainerGroup = 80001;
public ulong groupId;
public uint groupTypeId;
public int localizedNamed = -1;
public string groupName = "";
public List<GroupMember> members = new List<GroupMember>();
public Group(ulong id, uint typeId)
{
groupId = id;
groupTypeId = typeId;
}
public Group(ulong id, uint typeId, int nameId, object work)
{
groupId = id;
groupTypeId = typeId;
localizedNamed = nameId;
}
public Group(ulong id, uint typeId, string name, object work)
{
groupId = id;
groupTypeId = typeId;
groupName = name;
localizedNamed = -1;
}
public void add(Actor actor)
{
GroupMember member = new GroupMember(actor.actorId, (int)actor.displayNameId, 0, false, true, actor.customDisplayName);
members.Add(member);
}
public void sendMemberPackets(Player toPlayer)
{
ulong time = Utils.MilisUnixTimeStampUTC();
toPlayer.QueuePacket(GroupHeaderPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
toPlayer.QueuePacket(GroupMembersBeginPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
int currentIndex = 0;
while (true)
{
if (members.Count - currentIndex >= 64)
toPlayer.QueuePacket(GroupMembersX64Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex >= 32)
toPlayer.QueuePacket(GroupMembersX32Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex >= 16)
toPlayer.QueuePacket(GroupMembersX16Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else if (members.Count - currentIndex > 0)
toPlayer.QueuePacket(GroupMembersX08Packet.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, members, ref currentIndex));
else
break;
}
toPlayer.QueuePacket(GroupMembersEndPacket.buildPacket(toPlayer.actorId, toPlayer.zoneId, time, this));
}
public virtual void sendWorkValues(Player player){}
}
}