2019-06-19 01:10:15 -04:00
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require("global");
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properties = {
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permissions = 0,
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parameters = "s",
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description =
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[[
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Changes appearance for equipment with given parameters.
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!graphic <slot> <wID> <eID> <vID> <vID>
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]],
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}
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function onTrigger(player, argc, state)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[setstate] ";
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local s = tonumber(state);
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2022-03-13 20:35:29 -04:00
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local actor = player.CurrentArea:FindActorInArea(player.currentTarget) or nil;
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2019-06-19 01:10:15 -04:00
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if player and actor then
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actor:ChangeState(s);
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2022-03-13 20:35:29 -04:00
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wait(0.8);
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player:SendMessage(0x20, "", "state: "..s);
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else
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player:SendMessage(0x20, "", "Error: No target selected.");
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2019-06-19 01:10:15 -04:00
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end;
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end;
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